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Tongue!

Posted By dpolcino 6 Years Ago
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dpolcino
dpolcino
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So working with Live Face now, pretty solid. Is there any way to access all those sliders we see? For instance, I have a custom character who has definitely has good tongue movement, but the capture isn't transferring over. Ideas, thoughts, how do those finer controls get transferred over and how can I access them?



Dave Corwin Polcino
Reallusion Web Series: ADULT ANIMATION SERIES
Company: Noise and Vision
dpolcino
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Nobody cares about the tongue? It's pretty important for good animation.

Dave Corwin Polcino
Reallusion Web Series: ADULT ANIMATION SERIES
Company: Noise and Vision
TonyDPrime
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It is not possible to add in tongue controls as the range of motions handled by Live Face is not the full extent of the actual readable parameters of the Apple "ARKit", or Augmented Reality Kit.
However, RL could, if they wanted to, add in control of the tongue through iOS Live Face app.  I myself am not sure why they haven't, I am imagining  they just did not bother as it would add in a visual parameter to battle in recording.
But - I am with you, if they add it in to iClone it would be mega-awesome because it makes it more close to real.

Anyone who disagrees should surgically remove their tongue in real life and tell me which looks better - tongue or no tongue.  Or, maybe disable their tongue through injection of some muscle relaxer, and then talk.  Because that is what the avatars look like.
animagic
animagic
Posted 6 Years Ago
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This is why you can record the visemes along with the facial Mocap and just keep the tongue. This is the solution for FaceWare, which predates Live Face in iClone.

Nobody is claiming that the tongue is not important. I don't use Live Face so I can't get worked up about it...:P


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

TonyDPrime
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animagic (8/30/2020)
This is why you can record the visemes along with the facial Mocap and just keep the tongue. This is the solution for FaceWare, which predates Live Face in iClone.

Nobody is claiming that the tongue is not important. I don't use Live Face so I can't get worked up about it...:P


The tongue we are speaking of is not the subtle viseme alone, but the full range of blendshape tongue.  Currently it is not controlled by Faceware or Live Face. 
If it were, you would be able to extend the tongue out as is able, and has been shown in the the Unreal LiveLInk application.  It is reading the Tongue and can apply blendshape control to it, to the point where you can stick your tongue out.

But I thank you and know what you mean, iClone can approximate a working tongue position through viseme. What we are driving at here would be a full range of direct blendshape tongue control made possible by the actual iPhone ARKit.
dpolcino
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Well the data is there, so basically requesting reallusion please add this feature.

Dave Corwin Polcino
Reallusion Web Series: ADULT ANIMATION SERIES
Company: Noise and Vision



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