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thebiz.movies
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thebiz.movies
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 2.1K,
Visits: 42.3K
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Hi folks, I just watched the RL tutorial on using the Fur popcorn effect and they used curveguy to add a beard and mohawk using the texture for emission channel on top of the curveguy UV map. However, curveguy is unique in that he has a single UV map for his body. How can I get this effect specifying certain parts of the body for characters with multiple UV maps for different parts of the body? Tutorial is here at around the 16:30 mark - https://www.youtube.com/watch?list=PLNV5zSFadPdnnsQgETl2SSUcsX_OfdDk8&time_continue=996&v=_n7HjUUiQzg
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3DPiXL
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3DPiXL
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 281,
Visits: 2.8K
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17:37 of the video explains exactly how they did it.
Reallusion Tutorials and Tips: https://www.youtube.com/@3DPixl
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4u2ges
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4u2ges
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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Suppose the only way is to LOD character in CC. But then it would become a non-Standard character. A bluebeard? :)
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thebiz.movies
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thebiz.movies
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 2.1K,
Visits: 42.3K
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Yea I had the thought that lod characters might have one uv map but hadn’t checked that out. Thanks. I’ll go that route
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