I don't know what the BlippAR system is, but you have to find a way to reference the pose you export inside that app. T-pose always travel with FBX regardless.
Like in Blender I have a selection between "Rest position" and "Pose position".
"Rest position" would always be a T-pose (depending on application fbx is exported from - iClone in this case).
And the "Pose position" is the actual pose I have set before exporting.
Another example: Peter (RL) pointed this out in regards to Unreal in this thread just recently. So most likely you would have to find some similar settings in your app.
https://forum.reallusion.com/FindPost419005.aspxBTW: If your app could take OBJ files you would not have to buy a Pipeline. You could export any pose to OBJ with 3DX Pro