I need help from one of you brilliant people. (Maybe from more than one.) I ran into this once before and sort of ignored it, but I'd like to fix it today.
When I add a light, it shines THROUGH the wall and illuminates surfaces on the other side too.
You can see the light shines on the floor and on the wall. Great.
But it shines on the floor on the OTHER side of the wall too. Bad.
It looks like my wall is translucent. The light is diminished, but not by much (and it should be 100% diminished by the wall).
Some notes:
- Light is a spotlight
- Shadow = Self-Cast Shadow
- Wall = Cast Shadow
- Wall = Receive Shadow
I've played with various settings, but to no avail.
What obvious thing am I overlooking?
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors.
Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD