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Attaching Two Avatars combining Them into One

Posted By sayyidilyas 12 Years Ago
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sayyidilyas
sayyidilyas
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Hey everyone.

I was wondering if there is any way to combine two avatars or characters into one so that you can add the new character to your library.

For instance if you want to make a multiheaded monster or character.

I know you can link one character to something else but from what I know you can not add the combination to the library.
Is it possible to make an entirely new avatar out of two or more existing avatars?

Any information would be appreciated.

Thanks.
Ilyas
planetstardragon
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Hi Ilyas,


the question seems a bit confusing to me, as you can mix and match standard character parts and save that as a new character. But saving 2 characters as one file doesn't seem practical because it's not a new character. basically it would mean saving one character with a 2nd character attached to it as a prop which is not possible to the best of my current knowledge.

maybe if you explained why you want to do this, we can help suggest work flow ideas that will help you achieve your goal ?

is it because you want these characters to load in same exact position when you load them to a new project ? like a talk show thing ?

Cheers :)

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"To define Tao is to defile it" - Lao Tzu

Rampa
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There is no way to do this. Your correct in that they can be linked, but not attached. Something attached to an avatar is considered an accessory, and saves with the avatar.
sayyidilyas
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Thanks for responding so quickly.

I should have been a little more clear.
I know we are able to switch body parts but what if you wanted to make a two headed character with animateable expressions and motions?
How would you go about doing that?

For instance a two headed G5 avatar or the head of an avatar attached to a nonstandard avatar. Also how do you load them to the library to use as you would any other avatar or character?
sayyidilyas
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Yeah it would be nice if you could attach avatars as easily as you attach props to one another.
Am7add9
Am7add9
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old tutorial
not sure how good this would work when moving around


.

planetstardragon
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ya, that's a special design type character - not something the software recognizes with any of it's standard tools. Part of what makes this software easy to work is the fact most things are focused on standard bipeds and simplified workflows.

part of what makes this software very cool is the ability to import custom / non standard characters - but it also leaves you without standard tools / ez buttons.

so yes, you can create and import a character like that from another software ...but since 3DX5 will only recognize a standard biped - it will only recognize 1 head - and the 2nd head would fall into the extra bones category.

What you want to do, is unusual for iclone to do - so you will not find standard ways for doing something non standard. it's not impossible, it's just not an every day thing.

again, it's not impossible to do, even with mashing up 2 characters - where you make one body invisible....but since it's not standard, you will have to find a non standard way of saving.

IE - save each one with a specific pose centered in the world, so at the very least they can load up exactly the same way every time, and you can simply re-attach them.

☯🐉
"To define Tao is to defile it" - Lao Tzu

Am7add9
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maybe use old-school techniques..lol


.

Sen
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Hello ,

If I understand you want 2 head at the same place ?

The only way to do this , is with 3dsmax ;) . Required advanced knowledge and very good understanding on G5 avatar and iclone workflow . And many hours work :P .
There are multiple requirements ( like head proportions ) like this ( you can see eyes are not perfectly align between the 2 heads .

Sorry it's an old example with Chuck and M3 head , result is not complete , it was right a demo ;) .

in 3dx5 , bones structures and bodyparts :



in ic5.51 , 2 head unhide ( opacity 100 ) :




M3 face hide :


Chuck face hide and facial animation on M3 face :




CGTRADER


sayyidilyas
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Thanks for taking time.

I had seen that tutorial before but completely forgot about it.
I think it will definitely help to look it over again.

Thanks again.



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