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3D Coat v4

Posted By planetstardragon 13 Years Ago
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planetstardragon
planetstardragon
Posted 13 Years Ago
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wow, 3D coat v4 seems to be making a strong impact and gaining a nice following because of their applink. I wish there was a way to parlay rigs with their system, but when I tried to import an FBX rig into it ....it locked up my system ..had to reboot. it would have been the perfect solution for my desired workflow - an applink to 3DX5 would be insane!!

any ideas ? I'm playing with the demo version, does it happen this way with the purchased version or does simply trying to import a rigged fbx make it crash ?

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"To define Tao is to defile it" - Lao Tzu

planetstardragon
planetstardragon
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btw...if the Reallusion Development team would like to make an applink to 3Dcoat- I wouldn't be mad at that!!

http://3d-coat.com/forum/index.php?showtopic=5596

-hint hint nudge nudge- :w00t:

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vidi
vidi
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There are several import options , for different task

What want you do in 3D coat ?


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planetstardragon
planetstardragon
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Hi Vidi! :D

I want to be able to import an fbx with a rig and paint it, but when I try to import fbx that has bones 3Dcoat crashes my computer. I don't know if that is a compatibility issue or if 3Dcoat will only recognize mesh or if the demo version has issue.

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vidi
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Import only the obj file .In this case Use paint on pixel based option

Because , actually you paint only on the UV Template in 3D :D

Bone will be not imported in 3D coat and also no needed .

Now you can paint diffuse, norrmal map, transparent, and specular in the paintroom on your object
When you finish with painting , use for the export the options export texture, not the whole obj again .import this texture now on you fbx file Texture channel and that is all.

In 3D coat you has many ways eg. vertex painting is painting and deform a high Polymesh and you can backing this in a Low poly mesh .

But all to explain is too much for the start . 3D coat is great not only for painting





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planetstardragon
planetstardragon
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ahh, thank you. hrmpf...was trying to find a way to connect it to messiah so i can send rig to 3DCoat but then into messiah with lwo - since 3DCoat can export lwo - but not possible since 3Dcoat doesn't take bones. Would have been nice solution to send rigs to both messiah and blender like this.

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"To define Tao is to defile it" - Lao Tzu

vidi
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I do not use applink , but import you fbx as obj with the uV , that is at the end the same

you create and store only the texture and then your put it on you fbx again

complicated transfer with bones back and forth is really not necessary

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planetstardragon
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ya, but I'd like to be able to do more also - like for example, rig make human model one time, and make many versions of new character from one rig. Right now, it looks like every time I want to change character ...like add more faces or take away faces, I have to rig all over again.

I could do the texture now with sculptris - but I also have many models I already rig that I want to do new things to ..make aliens and dragons! :w00t:

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vidi
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rig make human model one time, and make many versions of new character from one rig. Right now, it looks like every time I want to change character ...like add more faces or take away faces, I have to rig all over again.


You can only change the geometry , but you can not add more faces .
you know It is called morphing .

I know what you want to do , but it will not work. :D


of course You can increase the poly count(subdivision like zbrush), for to have more geometrie and sculp more details for the normal map or better grip for shaping, but at the end, you must this transfer in the the Low Poly Version back.


Therefore is it not necessary to import a rig (Bones), also not possible

Only the mesh is needed.






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vidi
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I could do the texture now with sculptris

No, is not the same :D

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