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Cloth For G3 to CloneCLoth G2 comparison.

Posted By Apparition 17 Years Ago
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Apparition
Apparition
Posted 17 Years Ago
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For all interested in polygonal count for iClone characters, and in response to many questions I am getting about my C4G3 kit, here is the clear demonstration!

Also, the Pelt mapping and mapping templates used in C4G3 allows VERY PRECISE editing and positioning within a texture.  For quick results, simply dropping texture images into the material boxes will produce immediate garments!

The anatomy design in G3 characters is MUCH more natural and the skeletal system also rotates very naturally.

G3 is far SUPERIOR to G2 and it is obvious in this following images.  Time to switch developing textures for C4G3!!!!!

The numbers are the polygonal count for several design base characters.

NOTE: Same hair applied to both characters to keep count balanced.  Shoes in C4G3 have a little MORE polygons to get the shoe shape OK.   I sacrifice those! 

Jane character is from Dual Mesh G2 CloneCloth template.





Mike Aparicio-Reallusion Certified Innovative Content Developer


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Posted 17 Years Ago
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Wow Mike, this looks great. I think everybody get C4G3 ASAP! In fact I think you technique is so original you should make sure you have a copyright for it.

Have you tried to get patent on your method?

Joe P.




“I became insane, with long intervals of horrible sanity.”
--Edgar Allan Poe


Joe Piazzo
www.cinedv.com
http://www.youtube.com/user/cinedv
Apparition
Apparition
Posted 17 Years Ago
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Thanks for the question and the comments!

My advisor on legal topics tells me the original idea of pre cut mesh garments is patentable, but I am not really planning on doing so.  The cost for a patent application is far superior to the expected return from sales.

I believe in research and development freedom and I like being in contact with so many clever, talented and dedicated people.

But the artistic approach IS copyrighted, as the novel idea of pre cut mesh allows for an easy cloth creation from the artistic point.   So, when I distributed my first C4G3 samples, I stated clearly my copyright on this approach.

I just wanted to say, it is a substantial improvement to what has been done up to this day, to reduce polygonal count and at the same time gaining a much more easy way to make instant cloth.

All in the benefit of movie makers, which I also train, educate and guide at my University!

Thanks again for the support, Joe!  You can count on me to move ahead!

Mike

Mike Aparicio-Reallusion Certified Innovative Content Developer





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