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Physics Cloth

Posted By motherreiver 14 Years Ago
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Rampa
Rampa
Posted 14 Years Ago
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To pin the physics cloth is a little more detailed. The pins are just markers (dummies in this case) that are attached to the cloth. They have no physics of their own. The cloth (has physics) and the pins are all contained inside the iProp that is the physics cloth. The container is needed, otherwise the cloth will simply slip away. I'll experiment more after work today. Maybe its easy to set up the sub-nodes that are the pins in 3DX4.

No idea how you specify where the attachment point is. The existing ones are mostly on the corners. Try moving them above the cloth for fun.;)
Sen
Sen
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Hi ,

For make pin cloth you need 3dsmax ;) . Dummy or target pin not need to attach to Prop root cloth or cloth mesh . Only if you want save the global prop and reload after . No need contenair .... only a cloth mesh with pin in (make in 3dsmax ) .
There is no pipeline , but some pipeline already exist and no revolution .


CGTRADER


Rampa
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Thanks Sen. I am not a Max user, so pinning will have to wait, unless there is some trick that can be accomplished using an OBJ file.
Sen
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The only possibility with an obj file is maybe 3dxchange 5 , if RL team want .

Sorry for my bad english :blush: .


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Rampa
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Well, now I am curious what attribute is being set in Max that makes a vertex pinned. It looks to me like pinning works on vertices, but I don't know for sure. Is a weighting issue of some kind. Do iProps have skeletons?

A detailed run down of the procedure would be great.:)



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