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3dxchange to maya in fbx format

Posted By suresh.jallipalli1 14 Years Ago
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suresh.jallipalli1
suresh.jallipalli1
Posted 14 Years Ago
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hi, this is suresh,

i am tring to import a iclone g3 charecter from 3dxchange to maya in obj format, but for me the rig is not coming in maya.

so i am thinking to import the g3 charecter to maya in fbx format.do we have any fbx plug in for 3d xchange pro. if not can u just say me how to import g3 charecter from 3d xchange to maya with rig
duchess110
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suresh.jallipalli1 (8/17/2011)
hi, this is suresh,

i am tring to import a iclone g3 charecter from 3dxchange to maya in obj format, but for me the rig is not coming in maya.

so i am thinking to import the g3 charecter to maya in fbx format.do we have any fbx plug in for 3d xchange pro. if not can u just say me how to import g3 charecter from 3d xchange to maya with rig

Hi suresh.jallipalli1

When using 3d exchange it does not matter which software you take it into you will not get the rig exported.

There is at present no fbx for 3d exchange.

The only way that you can have the G3 Character fully rigged is if you become a content developer. This means you have to submit to Reallusion an outfit prop or something that could be sold in the Main Reallusion Store. Once that is approved you will then have access to the Fully rigged G3 Character and other Developer Resources.

Hope that info has helped you.

Duchess Designs Store 


animagic
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This also came up in and another thread just now: https://forum.reallusion.com/Topic90825-13-1.aspx.

There is an iClone Standard Character included in the resource pack that comes with 3DXchange 4 Pro.  That character is in FBX format and can be imported into Maya(Character_Base_for_Maya.fbx). You can then modify it in Maya, export it as FBX, and then use 3DXchange to convert it back into a iClone Standard Character.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg




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