Hello Boris,
In addition to Warlord`s sound advice above, remember that in Iclone you need to carefully manage the resources used in any one scene to keep things from slowing down to an unworkable level. It`s the trade off for being in real-time. Having 50 fully dressed and animated footsoldier avatars may over tax even the very best high-end systems.
There are work-a -rounds of course. Here are a few examples of tips I've picked up previously from the forum:-
1) Use an external video editor to carefully edit together scenes of just a few soldiers. You can create the effect that a much greater number are involved in your final movie.
2) By substituting a static image of soldiers into the "grass" function you can create a great mass of "background" soldiers who gently "sway" in random fashion. Add a few fully animated avatars in front and use careful camera angles to complete the illusion of a whole army.
3) Create a few popvideos of "animated small groups of soldiers" and use multiple copies of the popvideos to populate your scene.
As you become more familiar with Iclone you will begin to plan your movies to maximise the many advantages and possibilities it offers and at the same time avoid, adapt or "fake" those areas which are more problematic.
Good luck.
Geoff.
