Profile Picture

Clarity about CC4 + UE5 + Live Link animation (no iclone)

Posted By Zimon Last Year
You don't have permission to rate!

Clarity about CC4 + UE5 + Live Link animation (no iclone)

Author
Message
Zimon
Zimon
Posted Last Year
View Quick Profile
Junior Member

Junior Member (245 reputation)Junior Member (245 reputation)Junior Member (245 reputation)Junior Member (245 reputation)Junior Member (245 reputation)Junior Member (245 reputation)Junior Member (245 reputation)Junior Member (245 reputation)Junior Member (245 reputation)

Group: Forum Members
Last Active: Last Week
Posts: 11, Visits: 180
Hi,

I've been trying to use Live Link Face with CC4 and Unreal Engine 5, but haven't had any success because this tutorial only worked for UE4 and hasn't been updated over the years.

Live animating CC in Unreal Engine is essential for VTubers and talking avatars in general; it is a highly important feature in my opinion.

Given the numerous comments and support requests on YouTube, along with Reallusion's excellent attention to detail thus far, I believe Reallusion is aware of the issue.

In particular, the tutorial in question makes available some blueprint files, which facilitate the retargeting between CC3+ characters and LLF native blend shapes.

While it is not Reallusion's responsibility to provide such blueprint files, supporting Live Link Face in Unreal Engine 5.x and future versions would greatly benefit customers who are currently struggling with it and eventually attract and assist potential VTuber customers.

Thanks
office_383974
office_383974
Posted Last Year
View Quick Profile
New Member

New Member (68 reputation)New Member (68 reputation)New Member (68 reputation)New Member (68 reputation)New Member (68 reputation)New Member (68 reputation)New Member (68 reputation)New Member (68 reputation)New Member (68 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 6, Visits: 43
Hi,
totally agree, and I have already a solution for this.. though it involves blueprint programming..   it should be possible to do it relativly fast
I will make a youtube video in the next days and post the link here, how to archieve it.

mocapsup
mocapsup
Posted Last Year
View Quick Profile
New Member

New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1, Visits: 7
I would be nice if Reallusion would update the ExPlus_Remap file, but their support says they won't be doing that. :  (

Anyway, For the body I don't believe the RL_LLF_AnimBP is needed with 5.4. The CC4 Skeleton should work with the newer retargeting tools pretty easily.

For ARkit remapping this is what I've done so far, but I still have some testing to do. But I believe it's what the older BP does.
Create a Blueprint Class and under "All Classes" search for "LiveLinkRemapAsset" & open it.
Hold the mouse over the word Functions and a dropdown appears, select GetRemapped Curve Name.
Break the link between the Get & Return nodes.
Right click and add a "Switch on Name" node and add 52 (0-051) pins to it.
In the details panel for that node rename each pin with an ARKit shape. ((Link to ARKit names https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation))
Then duplicate the  "Return Node", one for every new pin. In their value boxes add the name of the CC4 shape that corresponds to the ARKit name and connect it. 
Connect the out of the "Get Remapped Curve" node to the "Switch on Name" node, compile and save. 

One the Character, create an Anim BP with the CC4 SKM.
Open it and add a LL Pose node select the iPhone and in the details panel set the "Retarget Asset" drop down to this new BP.  Compile and save

I believe they shapes will then be retargeted from the iPhone to the CC4 character. 



sunnyviewtech
sunnyviewtech
Posted Last Year
View Quick Profile
Senior Member

Senior Member (336 reputation)Senior Member (336 reputation)Senior Member (336 reputation)Senior Member (336 reputation)Senior Member (336 reputation)Senior Member (336 reputation)Senior Member (336 reputation)Senior Member (336 reputation)Senior Member (336 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 27, Visits: 457
We have a free sample project showing how to use Live Link Face to animate a CC4 character in UE, the download link can be found in the video description,

bharathreddyza
bharathreddyza
Posted Last Year
View Quick Profile
New Member

New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1, Visits: 25
Hey this is working  fine
Is there a way to play full body animation with facial animation With Cc4 character?
I found a metahuman project which allows playing body animation while playing live link animation on the face 
Is there a way to do this with a cc4 character since cc4 character doesn't come with a separate face mesh 
I am new to gamedev and been stuck how figuring out how to play full body animation with livelink for cc4 character 

This is the metahuman project which does the same 
https://youtu.be/6wNqaH2cK9Q?si=4fPL3Zb6XK8zGYHc
Any body who has done this setup?
Thank you 



Reading This Topic