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UE5 & Reallusion - Tips & Tricks

Posted By StyleMarshal 5 Years Ago
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toystorylab
toystorylab
Posted 2 Years Ago
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Plenty of new stuff!
Still quite busy with other things but will install 5.5 in 2 weeks...
Some questions will surely rise then πŸ˜‚

Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

StyleMarshal
StyleMarshal
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UE5.5 - Mega Lights - Test :


StyleMarshal
StyleMarshal
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UE5.5 - new NFOR Denoiser test - specialized for animation ( awesome 😁) - Rendertime 25min


mtakerkart
mtakerkart
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Bassline303 (10/6/2024)
UE5.5 - new NFOR Denoiser test - specialized for animation ( awesome 😁) - Rendertime 25min




:w00t:
:hehe:
:w00t::hehe::w00t::hehe::w00t:
Ray Trace
Ray Trace
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I wanted to test the UE 5.5 ADA with German Berliner dialect (Me) and the Turkish pronunciation (Me with translate Eleven Labs). I am very pleased :laugh:
In particular, the tongue movements are better than with Audio2Face and the expression is already so good for standard recordings without specific face mocap.
Bye bye Audio2Face.


StyleMarshal
StyleMarshal
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Ray Trace (10/7/2024)
I wanted to test the UE 5.5 ADA with German Berliner dialect (Me) and the Turkish pronunciation (Me with translate Eleven Labs). I am very pleased :laugh:
In particular, the tongue movements are better than with Audio2Face and the expression is already so good for standard recordings without specific face mocap.
Bye bye Audio2Face.




WoW , it looks awesome !  Also the quality of the character.  Haha ,  der Berliner Akzent ist lustig 😁  , well done πŸ‘
Is this a CC Character or MH ?  
Ray Trace
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Bassline303 (10/7/2024)
Ray Trace (10/7/2024)
I wanted to test the UE 5.5 ADA with German Berliner dialect (Me) and the Turkish pronunciation (Me with translate Eleven Labs). I am very pleased :laugh: In particular, the tongue movements are better than with Audio2Face and the expression is already so good for standard recordings without specific face mocap. Bye bye Audio2Face.
WoW , it looks awesome !  Also the quality of the character.  Haha ,  der Berliner Akzent ist lustig 😁  , well done πŸ‘
Is this a CC Character or MH ?  


Thank you! This is a MH taken as me. Rendered directly with Lumen in real time and combined with audio.
Happy to have some time for 3D again. Trying out all the new toys :D
StyleMarshal
StyleMarshal
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StyleMarshal
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hoodtronik
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I'm trying to figure out if I can make facial animations in iClone and use CC Control Rig to convert or apply them for Metahuman Characters. If so, how? If not, is there an alternative method? 

 Essentially I'm using UE5.5 to create audio driven facial animations then exporting them to UE5.4.  I'd like to use iClone to apply additive animations to the Metahuman audio driven facial animations to add more expressions, but I'm stuck on how to do so.  

Any guidance would be greatly appreciated!

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