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toystorylab
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toystorylab
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 4.6K,
Visits: 29.9K
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Plenty of new stuff! Still quite busy with other things but will install 5.5 in 2 weeks... Some questions will surely rise then π
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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UE5.5 - Mega Lights - Test :
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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UE5.5 - new NFOR Denoiser test - specialized for animation ( awesome π) - Rendertime 25min
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mtakerkart
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mtakerkart
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3.2K,
Visits: 29.2K
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Bassline303 (10/6/2024) UE5.5 - new NFOR Denoiser test - specialized for animation ( awesome π) - Rendertime 25min
:w00t::hehe::w00t::hehe::w00t::hehe::w00t:
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Ray Trace
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Ray Trace
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 27,
Visits: 2.3K
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I wanted to test the UE 5.5 ADA with German Berliner dialect (Me) and the Turkish pronunciation (Me with translate Eleven Labs). I am very pleased :laugh: In particular, the tongue movements are better than with Audio2Face and the expression is already so good for standard recordings without specific face mocap. Bye bye Audio2Face.
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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Ray Trace (10/7/2024)
I wanted to test the UE 5.5 ADA with German Berliner dialect (Me) and the Turkish pronunciation (Me with translate Eleven Labs). I am very pleased :laugh: In particular, the tongue movements are better than with Audio2Face and the expression is already so good for standard recordings without specific face mocap. Bye bye Audio2Face.
WoW , it looks awesome ! Also the quality of the character. Haha , der Berliner Akzent ist lustig π , well done π Is this a CC Character or MH ?
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Ray Trace
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Ray Trace
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 27,
Visits: 2.3K
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Bassline303 (10/7/2024)
Ray Trace (10/7/2024)
I wanted to test the UE 5.5 ADA with German Berliner dialect (Me) and the Turkish pronunciation (Me with translate Eleven Labs). I am very pleased :laugh: In particular, the tongue movements are better than with Audio2Face and the expression is already so good for standard recordings without specific face mocap. Bye bye Audio2Face.
WoW , it looks awesome ! Also the quality of the character. Haha , der Berliner Akzent ist lustig π , well done π Is this a CC Character or MH ? Thank you! This is a MH taken as me. Rendered directly with Lumen in real time and combined with audio. Happy to have some time for 3D again. Trying out all the new toys :D
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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hoodtronik
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hoodtronik
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 46,
Visits: 299
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I'm trying to figure out if I can make facial animations in iClone and use CC Control Rig to convert or apply them for Metahuman Characters. If so, how? If not, is there an alternative method? Essentially I'm using UE5.5 to create audio driven facial animations then exporting them to UE5.4. I'd like to use iClone to apply additive animations to the Metahuman audio driven facial animations to add more expressions, but I'm stuck on how to do so. Any guidance would be greatly appreciated!
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