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JoeGideon
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JoeGideon
Posted Last Year
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 246,
Visits: 1.7K
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As you know, I'm trying to create a UE5 modular animation rig for my character. I think the problem that I'm having is that UE5 is having some issues with the bone orientation coming out of Blender, even though I tried to keep the original Epic games bone orientation. I rotated some bones using UE5 experimental skeletal mesh editor, and it fixed some of the problems but not all. Maybe a bone naming problem. My concern is that if I use an experimental add-on that alters the bones of the final model that will be shipped in my UEFN game, even if I get it to work correctly, there's no assurance that UEFN could cause a conflict and break the game, ruining everything.I decided to take the character into CC4 and try using Accurig to replace the skeleton, hoping that the new bones would work better with UE5 modular control rig. I saw a Reallusion video showing that CC characters can be rigged with the UE5 modular contol rig.The results I got out of Accurig are very discouraging. Shoulders look terrible, arms looks pinched like plastic straws at the armpits, thumbs bend the wrong way, his shape is completely distorted making him look weak and round shouldered. His pistol now bends like rubber. I'm not sure if it's even worth trying to make this mess work. I have not taken it into UE yet, because I find the whole thing disheartening. Do you think it's worth trying to fix him in CC4? I am considering purchasing Maya to edit the character, because Maya and UE work better together than UE and Blender, which has to have the bones reoriented to work correctly.




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StyleMarshal
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StyleMarshal
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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rosuckmedia (9/29/2024)
Hi Bassline, mine is already here 5090Ti Greetings Robert ππππyeah I have seen you with your GPU looking for a parking place in Berlin π
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rosuckmedia
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rosuckmedia
Posted Last Year
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
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Hi Bassline, mine is already here 5090Ti Greetings Robert ππππ
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StyleMarshal
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StyleMarshal
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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For UE and AI "Idiots" like me - RTX 5090 coming soon with 32GB Vram π - specs : https://www.techpowerup.com/gpu-specs/geforce-rtx-5090.c4216
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StyleMarshal
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StyleMarshal
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Tested it for CC:Face_CR and it works like a charm !
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JoeGideon
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JoeGideon
Posted Last Year
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 246,
Visits: 1.7K
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Thanks! I will check it out.
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StyleMarshal
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StyleMarshal
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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JoeGideon (9/27/2024) Hi StyleMarshal and Forum Gang! I've been away dealing with a long-term family health crisis which has finally ended. It took me a while to get back in the mood to create. I'm working on a new project -- a UEFN (Unreal Editor for Fortnite) "game experience." I want to feature an NPC character who will function as a kind of host providing information, clues and challenges to the players. I built the character using the Fortnite skeletal mesh and skeleton, customizing it in Blender and Substance Painter.
The character was then transferred to Unreal Engine 5.4 using Epic Games Send2UE plugin, which worked great! The character was pushed to Unreal Engine, and the bone orientation was correct.
Here's the character doing a simple Fortnite emote dance in Blender:
I need some advice. I need an animation Control Rig that I can use in Sequencer in Unreal Engine so that I can create my own custom animations to be imported into UEFN. I tried the new experimental Modular Control Rig in Unreal Engine, and it actually tore a hole in my character's mesh. Does anyone have any idea how I can make a Control Rig that works? I don't even know where to begin. I know that Reallusion has a Control Rig for Metahumans, but this is a Fortnite character with a Fortnite skeleton. It's different than the UE 5 mannequin skeleton. Would Reallusion work in this instance? I do have a the latest Character Creator and iClone, although I've yet to do anything with them. But it doesn't have to be Reallusion, if there's a better way. I'd appreciate any good ideas, thanks!Hey Joe, nice 2 see you are back π I didn't work with UEFN yet but did you try this one here ?
p.s. , as far as I know RL is currently working on a plugin for UEFN....
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JoeGideon
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JoeGideon
Posted Last Year
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 246,
Visits: 1.7K
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Hi StyleMarshal and Forum Gang! I've been away dealing with a long-term family health crisis which has finally ended. It took me a while to get back in the mood to create.I'm working on a new project -- a UEFN (Unreal Editor for Fortnite) "game experience." I want to feature an NPC character who will function as a kind of host providing information, clues and challenges to the players. I built the character using the Fortnite skeletal mesh and skeleton, customizing it in Blender and Substance Painter.
The character was then transferred to Unreal Engine 5.4 using Epic Games Send2UE plugin, which worked great! The character was pushed to Unreal Engine, and the bone orientation was correct.

Here's the character doing a simple Fortnite emote dance in Blender:

I need some advice. I need an animation Control Rig that I can use in Sequencer in Unreal Engine so that I can create my own custom animations to be imported into UEFN. I tried the new experimental Modular Control Rig in Unreal Engine, and it actually tore a hole in my character's mesh. Does anyone have any idea how I can make a Control Rig that works? I don't even know where to begin. I know that Reallusion has a Control Rig for Metahumans, but this is a Fortnite character with a Fortnite skeleton. It's different than the UE 5 mannequin skeleton. Would Reallusion work in this instance? I do have a the latest Character Creator and iClone, although I've yet to do anything with them. But it doesn't have to be Reallusion, if there's a better way. I'd appreciate any good ideas, thanks!
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StyleMarshal
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StyleMarshal
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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π
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HIFLX
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Group: Forum Members
Last Active: 5 Months Ago
Posts: 23,
Visits: 189
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METATILOR 2.0 BETA - Custom Metahuman Clothes with Physics
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