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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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Marniche (7/8/2024) Thank you Bassline. Does this mean that for UE5.4 there is A.no plug-in available in the Reallusion Shared Plugins folder? B. no RLLiveLink plugin needed in the Plugins folder of the Unreal project?
A - yeah looks like they changed it for UE5.4, I always use the installer from Epic B - The plugin will be installed in the plugin folder of the engine ( Plugins/Marketplace ) , so no need to add it to the project Plugin Folder.
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Marniche
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Marniche
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 18,
Visits: 1.3K
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Thank you Bassline. Does this mean that for UE5.4 there is A.no plug-in available in the Reallusion Shared Plugins folder? B. no RLLiveLink plugin needed in the Plugins folder of the Unreal project?
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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π
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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Marniche (7/8/2024)
Hi :ermm: I'm afraid I forgot how to upgrade the Live Link Plugin. In the Reallusion Hub I upgraded to Unreal Live Link version 1.31 a while ago. I have the Auto Setup plugin for UE5.4 but the Live Link plugin only up to UE5.3/ What am I missing?  https://www.unrealengine.com/marketplace/en-US/product/iclone-unreal-live-link
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Marniche
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Marniche
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 18,
Visits: 1.3K
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Hi :ermm: I'm afraid I forgot how to upgrade the Live Link Plugin. In the Reallusion Hub I upgraded to Unreal Live Link version 1.31 a while ago. I have the Auto Setup plugin for UE5.4 but the Live Link plugin only up to UE5.3/ What am I missing?
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OB1Flow
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OB1Flow
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 44,
Visits: 222
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Thanks! Just playing around again, I'll give this a shot.
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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OB1Flow (7/7/2024) Is there a quick way to locate a livelink character from iclone to a specific spot on the unreal map? Currently I'm offsetting the location inside iclone but that alters the anim.Hey dude , how is it going? π Add a Live Link Origin , place it in the scene, parent the CC Character under it and zero out the CC Character. Now you can use the Origin to place the Character where ever you want.  You can also use an "Empty Actor" works the same :
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OB1Flow
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OB1Flow
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 44,
Visits: 222
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Is there a quick way to locate a livelink character from iclone to a specific spot on the unreal map? Currently I'm offsetting the location inside iclone but that alters the anim.
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oberdoofus
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oberdoofus
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 116,
Visits: 3.1K
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@bassline Thanks Bass - as always - you da man! Will check it out.
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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oberdoofus (7/4/2024)
Hi Has anyone run into this issue before? I have a CC3 character with stylized (largeish) eyes. In CC it looks fine but when i import to unreal (UE5.3) I can see through his head all the way to the horizon! I've tried tweaking the inner eye with sliders (headshot) with a little success, converting the headskin into two-sided, i suppose i could push the eyes out a bit with EyeBall depth sliders or using edit Mesh(?) - but really I'm just curious why it seems to look fine in CC but when I export to UE that section of the eyes appears to disappear? Especially since i don't recall this being an issue with similar characters before. (Might it be something to do with them being a little old? - originally made for UE 5.0 and migrated to 5.3? I also recently updated autosetup, so replaced CC Shaders with a new version and also added the CC ControlRig plugin FWIW) As always, any help much appreciated! UPDATEI ended up fixing the inner eye using CC sliders to hide the gaps but still curious as to why the problem emerged in the first place! Anyone doing big stylized eyes run into similar issues?  it is hard to say without seeing the shader but it looks like the "lacrimal / Caruncle" is miising or has a wrong shader ( translucent ? )   
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