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UE5 & Reallusion - Tips & Tricks

Posted By StyleMarshal 5 Years Ago
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hoodtronik
hoodtronik
Posted 2 Years Ago
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I’m currently facing a challenge in Character Creator 4 and would appreciate any guidance you can provide. I’m attempting to use a head mesh from the 3D Scan Store to create a head morph that closely resembles a MetaHuman identity mesh. The ultimate goal is to utilize this morph for a full-body MetaHuman.
Here’s the process I’ve tried so far: I exported the head mesh from CC4 and used FaceForm Wrap for wrapping. However, when I attempted to create the morph, I encountered an issue where it required an OBJ key. Additionally, exporting a full-body mesh with an OBJ key resulted in an error in FaceForm Wrap stating the “floating geometry contains disconnected polygons, should be one.”
I have also explored using Headshot 2, but the results don't perfectly match the MetaHuman Identity head mesh. I was hoping that FaceForm Wrap could be used to better achieve this alignment.
If anyone has experience with these tools or has navigated similar challenges, your insights would be incredibly helpful. Any suggestions on how to resolve these issues or improve my workflow would be greatly appreciated.
Thank you in advance for your assistance!
StyleMarshal
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hoodtronik (6/25/2024)
I’m currently facing a challenge in Character Creator 4 and would appreciate any guidance you can provide. I’m attempting to use a head mesh from the 3D Scan Store to create a head morph that closely resembles a MetaHuman identity mesh. The ultimate goal is to utilize this morph for a full-body MetaHuman.
Here’s the process I’ve tried so far: I exported the head mesh from CC4 and used FaceForm Wrap for wrapping. However, when I attempted to create the morph, I encountered an issue where it required an OBJ key. Additionally, exporting a full-body mesh with an OBJ key resulted in an error in FaceForm Wrap stating the “floating geometry contains disconnected polygons, should be one.”
I have also explored using Headshot 2, but the results don't perfectly match the MetaHuman Identity head mesh. I was hoping that FaceForm Wrap could be used to better achieve this alignment.
If anyone has experience with these tools or has navigated similar challenges, your insights would be incredibly helpful. Any suggestions on how to resolve these issues or improve my workflow would be greatly appreciated.
Thank you in advance for your assistance!


1, When exporting from CC4 as .obj the OBJ key file will be saved with the ,obj. So the OBJ Key is at the same location.
2. When exporting for Faceform WRAP delete everything you don't need. Eye Occlusion a.s.o.
3. CC4 models are exported with mouth bag and eyelashes which you have to delete with the nodes in the picture ( the eyelashes are the floating geometry )

CC to MH
https://forum.reallusion.com/uploads/images/ddb9c560-fd1a-4b5a-9dcd-17ed.jpg

MH to CC :

Here you have to select the CC eyelashes and Subset them ( subset is hiding the mesh for wrapping ) and after wrapping you have to add Lattice to get back the eyelashes when exporting.
When creating a morph in CC4 the lashes have to be involved.

https://forum.reallusion.com/uploads/images/c491f57d-8952-4dfd-89a0-4182.jpg
StyleMarshal
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Works with CC4 Cloth too ( UE5 chaos cloth settings ) :



For MD users : 


StyleMarshal
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nildoessa (6/20/2024)
Hey Guys...
Id like share a small but handy file... hand poses for cc4 in unreal... I transfered all the standard hand poses from iclone to unreal..
check here:



Great stuff !  👍
StyleMarshal
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Made with UE5 😂 :


StyleMarshal
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UE5 - Ultra Dynamic Sky V8 :


mrtobycook
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I feel like Ultra Dynamic Sky is the best unreal plugin of them all! Just so good.

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https://forum.reallusion.com/uploads/images/d11fc97b-7387-4f19-bb1e-0785.png
virtualfilmer.com | youtube

argus1000
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Superb plugin. And, if I’m not mistaken, I believe Ultra dynamic sky’s price went down considerably. I’m buying.

My latest movie THE GOLDEN MAN, and a few othershttps://www.youtube.com/channel/UCIl1EqVCKitZzLqaNnLK0BA
make.snsd.mv
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can we fix this in ue5.4? 

StyleMarshal
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make.snsd.mv (7/1/2024)
can we fix this in ue5.4? 



The best and easiest way is to use subdivide for export or transfer :

https://forum.reallusion.com/uploads/images/499f99c1-1b66-4054-8051-f8c3.jpg

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