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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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How To Add Weights To Control Rigs : ( full Animatable )
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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Awesome Environment , I need this for my "Rob Frog" vs. "Charly Frog" ( fight ) π€ͺ
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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How to : It also works vice versa , so you can transfer CR Data from CC to MH :
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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oberdoofus (6/2/2024)
Bassline303 (6/1/2024) CC4 NIA without any cleanup :
@bassline is the MHA animation to CC3+ characters only achievable with UE5.4? Or can you do it in 5.3? Thanks! UE5.3 & UE5.4
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oberdoofus
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oberdoofus
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 116,
Visits: 3.1K
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Bassline303 (6/1/2024) CC4 NIA without any cleanup :
@bassline is the MHA animation to CC3+ characters only achievable with UE5.4? Or can you do it in 5.3? Thanks!
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dz.ernesto
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dz.ernesto
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 3,
Visits: 25
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Hi ! this control rig is amazing! I was trying for two weeks to migrate the UE5 control rig to my CC4 characters and this arrived just in time. But I have one "small" issue when baking existing animations into the control rig. The first frame of the baked animation have the Spine1 control and neck2 control off in the z axis (Up) let me show you : https://youtu.be/WolTQi66u-kits a weird thing, any tip on how to fix this ?
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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mrtobycook (6/1/2024) Btw @bassline303 I would love love if you recorded yourself doing a Sequencer animation. You are so good at stuff, and I always learn so much when you record them!!!
I am def improving with sequencer but not the best
Maya and iClone are just so much easier!haha , thx 4 the flowers but I would do my animations in Maya or IClone cos I am so used to it. I only use the CR for cleaning up, change animations and share control rigs. Feeding_wolves has a lot of videos about it. https://www.youtube.com/results?search_query=feeding+wolves+metahuman
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mrtobycook
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mrtobycook
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 425,
Visits: 2.7K
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Btw @bassline303 I would love love if you recorded yourself doing a Sequencer animation. You are so good at stuff, and I always learn so much when you record them!!! I am def improving with sequencer but not the best Maya and iClone are just so much easier!
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
 virtualfilmer.com | youtube
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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mtakerkart (6/1/2024) Here again NIA is inside Iclone 8 at ... 5:12
no idea , I don't have Nia in CC4 or IClone either , maybe within a next update ....
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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mtakerkart (6/1/2024)
Bassline303 (6/1/2024)
mtakerkart (5/31/2024) @Bassline303
Hi Bassline , I have 2 questions : 1-Where is NIA character in CC4 ? Didn't saw her... 2- Does NIA have all the metahuman blendshapes ? If yes , That's mean we can import the Metahuman Animator data with the Tobby plugin ?
1. NIA Character is a sample project for UE only , as far as I know. 2. Good question , I think Toby knows it better than me ... Toby ? CC Characters don't have the same morphs as MH but nearly the same ( except bone driven facials ) so the new Control Rig translate it. MH and CC have the same CR now , so you can transfer the CR Data between them. Thanks for your answer. In this reallusion video at 2:06 Kai shows NIA inside CC4 and export her in UDK. So that's why I thought that now it is possible to use NIA in Iclone and use the Tobby plugin to import MetaHuman facial animation. I don't understand why reallusion forces itself to conform characters to the metahuman format rather thancreate characters in Metahuman format from the start in CC4....
MH is a total different system with over 600 facial bones and for UE only.
As Tobby said , it is sooooo much easier to animate in Iclone rather UDK.
True , but there are a lot of CC4 users without IClone and they are using the Characters for Game Play.
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