Profile Picture

UE5 & Reallusion - Tips & Tricks

Posted By StyleMarshal 5 Years Ago
Rated 5 stars based on 1 vote.
1
...
35
36
37
38
39
...
473

Author
Message
StyleMarshal
StyleMarshal
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K, Visits: 14.3K
How To Add Weights To Control Rigs : ( full Animatable )


StyleMarshal
StyleMarshal
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K, Visits: 14.3K
Awesome Environment , I need this for my "Rob Frog" vs. "Charly Frog" ( fight )  πŸ€ͺ


StyleMarshal
StyleMarshal
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K, Visits: 14.3K
How to :
It also works vice versa , so you can transfer CR Data from CC to MH :


StyleMarshal
StyleMarshal
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K, Visits: 14.3K
oberdoofus (6/2/2024)
Bassline303 (6/1/2024)
CC4 NIA without any cleanup :



@bassline is the MHA animation to CC3+ characters only achievable with UE5.4? Or can you do it in 5.3? Thanks!


UE5.3 & UE5.4
oberdoofus
oberdoofus
Posted 2 Years Ago
View Quick Profile
Veteran Member

Veteran Member (763 reputation)Veteran Member (763 reputation)Veteran Member (763 reputation)Veteran Member (763 reputation)Veteran Member (763 reputation)Veteran Member (763 reputation)Veteran Member (763 reputation)Veteran Member (763 reputation)Veteran Member (763 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 116, Visits: 3.1K
Bassline303 (6/1/2024)
CC4 NIA without any cleanup :



@bassline is the MHA animation to CC3+ characters only achievable with UE5.4? Or can you do it in 5.3? Thanks!
dz.ernesto
dz.ernesto
Posted 2 Years Ago
View Quick Profile
New Member

New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 3, Visits: 25
Hi !

this control rig is amazing! I was trying for two weeks to migrate the UE5 control rig to my CC4 characters and this arrived just in time. 

But I have one "small" issue when baking existing animations into the control rig. 
The first frame of the baked animation have the Spine1 control and neck2 control off in the z axis (Up) let me show you :
https://youtu.be/WolTQi66u-k

its a weird thing, any tip on how to fix this ?






StyleMarshal
StyleMarshal
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K, Visits: 14.3K
mrtobycook (6/1/2024)
Btw @bassline303 I would love love if you recorded yourself doing a Sequencer animation. You are so good at stuff, and I always learn so much when you record them!!!

I am def improving with sequencer but not the best

Maya and iClone are just so much easier!


haha , thx 4 the flowers but I would do my animations in Maya or IClone cos I am so used to it. I only use the CR for cleaning up, change animations and share control rigs. Feeding_wolves has a lot of videos about it.

https://www.youtube.com/results?search_query=feeding+wolves+metahuman
mrtobycook
mrtobycook
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.8K reputation)Distinguished Member (2.8K reputation)Distinguished Member (2.8K reputation)Distinguished Member (2.8K reputation)Distinguished Member (2.8K reputation)Distinguished Member (2.8K reputation)Distinguished Member (2.8K reputation)Distinguished Member (2.8K reputation)Distinguished Member (2.8K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 425, Visits: 2.7K
Btw @bassline303 I would love love if you recorded yourself doing a Sequencer animation. You are so good at stuff, and I always learn so much when you record them!!!

I am def improving with sequencer but not the best

Maya and iClone are just so much easier!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - 
https://forum.reallusion.com/uploads/images/d11fc97b-7387-4f19-bb1e-0785.png
virtualfilmer.com | youtube

StyleMarshal
StyleMarshal
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K, Visits: 14.3K
mtakerkart (6/1/2024)
Here again NIA is inside Iclone 8 at ...  5:12






no idea , I don't have Nia in CC4 or IClone either , maybe within a next update ....
StyleMarshal
StyleMarshal
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K, Visits: 14.3K
mtakerkart (6/1/2024)
Bassline303 (6/1/2024)
mtakerkart (5/31/2024)
@Bassline303 

Hi Bassline , I have 2 questions :
1-Where is NIA character in CC4 ? Didn't saw her...
2- Does NIA have all the metahuman blendshapes ? If yes , That's mean we can
import the Metahuman Animator data with the Tobby plugin ?






1. NIA Character is a sample project for UE only , as far as I know.
2. Good question , I think Toby knows it better than me ... Toby ? CC Characters don't have the same morphs as MH but nearly the same ( except bone driven facials ) so the new Control Rig translate it. MH and CC have the same CR now , so you can transfer the CR Data between them.


Thanks for your answer. In this reallusion video at 2:06 Kai shows NIA inside CC4 and export her in UDK.



So that's why I thought that now it is possible to use NIA in Iclone and use the Tobby plugin to import MetaHuman facial animation.
I don't understand why reallusion forces itself to conform characters to the metahuman format rather than
create characters in Metahuman format from the start in CC4....

MH is a total different system with over 600 facial bones and for UE only.


As Tobby said , it is sooooo much easier to animate in Iclone rather UDK.

True , but there are a lot of CC4 users without IClone and they are using the Characters for Game Play.



1
...
35
36
37
38
39
...
473



Reading This Topic