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Jeasy
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Group: Forum Members
Last Active: Last Year
Posts: 178,
Visits: 2.4K
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This is great, however, when creating a duplicate of the Ground Control Rig and adding the skeleton from the CC4 character, in the sequencer, with the Layered Control Rigs switched on, the ground control rig doesn't show up. I got it working previously on my version of the reverse-engineered control rig from UE5 character to CC4 character but with this new version of the control rig, I am confused as can't seem to figure out why it's not working. @Bassline303 any idea what could be the issue?
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rosuckmedia
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rosuckmedia
Posted Last Year
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
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Bassline303 (5/30/2024)
ilyas.nashid (5/30/2024)
So does this new feature at all affect the method that you and Toby came up with, as far as linking CC Characters to Metahuman to make animation far simpler? No, but it is so much easier now to pimp your CC animations in UE ! For me the "Best" thing is that I now can use Meta Human Animator for CC3+ Characters π
Hi Bassline, Very Cool πππ Only the head rotation is missing Greetings Robert
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nildoessa
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nildoessa
Posted Last Year
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 269,
Visits: 1.8K
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Bass can you make a tutorial on how to use MHA on CC?
Yea the the new CRig is AWESOME... i have been betatesting it... so far its solid!
Nildo
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animagic
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animagic
Posted Last Year
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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Sad. It will probably mean a paywall or even worse, unaccessibility...:crying:
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hoodtronik
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hoodtronik
Posted Last Year
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 46,
Visits: 299
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OMG!! That is really awesome! I'll have to try it soon.
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StyleMarshal
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StyleMarshal
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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ilyas.nashid (5/30/2024)
So does this new feature at all affect the method that you and Toby came up with, as far as linking CC Characters to Metahuman to make animation far simpler? No, but it is so much easier now to pimp your CC animations in UE ! For me the "Best" thing is that I now can use Meta Human Animator for CC3+ Characters π
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hoodtronik
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hoodtronik
Posted Last Year
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 46,
Visits: 299
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So does this new feature at all affect the method that you and Toby came up with, as far as linking CC Characters to Metahuman to make animation far simpler?
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StyleMarshal
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StyleMarshal
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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StyleMarshal
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StyleMarshal
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Yeah , Cory is back π :
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charly Rama
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charly Rama
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 1.9K,
Visits: 17.3K
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