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bobcarlan
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bobcarlan
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 2,
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Hey Soupday, Thanks for all the work on this tool, it's been so easy to use. I'm currently using it with URP, and am curious what results I would get with the HDRP version. Does the HDRP version look noticeably different? Is URP missing any notable features?
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dan.goyette
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dan.goyette
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 83,
Visits: 379
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I'm still on 1.5.2, but I don't see a fix for this in 1.6.1, so I'm reporting it. I'm getting an error in Physics.DoCloth, and IndexOutOfRange exception, on: Material mat = renderer.sharedMaterials[i]; This is failing when adding the relatively new "Two_Tone_Middle_Part_Hair" hair included in this package: https://www.reallusion.com/ContentStore/Character-Creator/Pack/3D-Model-Hair-Builder-2-eGirl/default.html76% of original size (was 662x602) - Click to enlarge It seems I can workaround this by 'continue'ing in this method if the index is too higher for the materials. But I figured I'd mention this one.
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bini_435707
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bini_435707
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 1,
Visits: 11
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Hi, I'm trying to import my character from CC4 to Unity and having issues, in particular with the eyes. Can you help please? Textures will look better once i play with lighting but the skin still looks to be way off. Any help would be much appreciated. Thanks 76% of original size (was 662x602) - Click to enlarge
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Victor.Soupday
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Victor.Soupday
Posted Last Year
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Group: Forum Members
Last Active: 11 hours ago
Posts: 569,
Visits: 9.0K
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bini_435707 (3/11/2024) Hi, I'm trying to import my character from CC4 to Unity and having issues, in particular with the eyes. Can you help please? Textures will look better once i play with lighting but the skin still looks to be way off. Any help would be much appreciated. Thanks
Can you check the head material on the body mesh: Std_Skin_Head. There is a parameter: Smoothness Max, it should be around 0.7795. It's looking like there is a bug in CC4 exports to Unity: the "_specular" parameter in the Json for the head material is being set to 0.0, which causes to auto-setup to set the 'Smoothness Max' to zero. Effectively turning off the smoothness for the head. I just tried a new export to Unity and the same thing happened, _specular 0.0 and so Smoothness Max to 0.0. Older character exports don't have this problem, so it's newly introduced.
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thsguswl0722_619279
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thsguswl0722_619279
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 2,
Visits: 20
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안녕하세요 ! 링크에 있는 설명을 토대로 제 Unity 프로젝트에 그대로 적용해봤습니다. 그런데 cc4 모델을 가져온 후 '캐릭터 가져오기'를 누르면 'CC/iClon 문자가 감지되지 않습니다!'라는 메시지가 나타납니다.
버전 문제인 줄 알고 URP 14(2023.1.0a4)로 시도해 보았는데 여전히 같은 결과입니다. Unity 프로젝트의 현재 버전은 2023.2.10f1입니다. 또한 cc4 모델을 마우스 오른쪽 버튼으로 클릭하면 Reallusion -> LOD Combiner만 표시됩니다. 프리팹 자체를 만들지 않을 뿐만 아니라 이러한 목적으로 cc/ic import URP 1.6.1을 실행하지도 않습니다.
이에 대해 다양한 방법(버전 변경, 캐릭터 재배치, 플러그인 재설치)을 시도했지만 아직 해결되지 않았습니다. 해결 방법을 알려주십시오. 정말 절박해요. 감사합니다.
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hassan953nazeer
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hassan953nazeer
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 1,
Visits: 4
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Hi, Im a new user and I'm pretty new to unity as well. I've been having similar issues as : https://forum.reallusion.com/FindPost531366.aspx , but I have not exported my textures as jpegs, therefore the solution given in this instance does not work for me. My FDX imports seem to not import smoothly; I initially got a model with white eyes, but after setting blink as 100 once the eyes turned normal. I'm using the 3D setup. I have tried both the URP and HDRP setups and they do not work either. Any help is appreciated. Cheers.
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amomuitojessus
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amomuitojessus
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 2,
Visits: 16
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Hello, I recently tried to put my character in unity but I've been having some problems. After following the tutorial on YouTube, when I clicked on “Building materials”, the hair and eyes straightened but the skin turned pink. Everything indicates that it has something to do with the shader graph, but I need help please to solve this problem! I tried to create another material, I added the base map, normal map, and others and there was no error! However, it was not at the same level of quality. This is why I need to fix this issue.76% of original size (was 662x602) - Click to enlarge 76% of original size (was 662x602) - Click to enlarge
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Victor.Soupday
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Victor.Soupday
Posted Last Year
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Group: Forum Members
Last Active: 11 hours ago
Posts: 569,
Visits: 9.0K
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amomuitojessus (4/10/2024) Hello, I recently tried to put my character in unity but I've been having some problems. After following the tutorial on YouTube, when I clicked on “Building materials”, the hair and eyes straightened but the skin turned pink. Everything indicates that it has something to do with the shader graph, but I need help please to solve this problem! I tried to create another material, I added the base map, normal map, and others and there was no error! However, it was not at the same level of quality. This is why I need to fix this issue.It's the diffusion profile for the skin. you've either ran out of slots (there's a limit of 15) or the version of Unity you are using has changed the way they work (again) and it hasn't added it automatically. There's usually a button to fix the diffusion profile in the material inspector just below the Diffusion Profile slot.
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vincenthung6855
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vincenthung6855
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 1,
Visits: 13
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when I export my character using CC4 FBX to Unity, and I use the CC/IC Importer HDRP to build the materials, the material does not show properly, if I change to CC/IC Importer 3D, the material shows properly, can you tell me what happens?76% of original size (was 662x602) - Click to enlarge 76% of original size (was 662x602) - Click to enlarge
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Victor.Soupday
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Victor.Soupday
Posted Last Year
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Group: Forum Members
Last Active: 11 hours ago
Posts: 569,
Visits: 9.0K
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vincenthung6855 (4/19/2024) when I export my character using CC4 FBX to Unity, and I use the CC/IC Importer HDRP to build the materials, the material does not show properly, if I change to CC/IC Importer 3D, the material shows properly, can you tell me what happens?Because your project isn't using the HDRP pipeline?
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