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Unity Auto Setup

Posted By Victor.Soupday 4 Years Ago
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Unity Auto Setup

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bobcarlan
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Hey Soupday,
Thanks for all the work on this tool, it's been so easy to use. I'm currently using it with URP, and am curious what results I would get with the HDRP version. Does the HDRP version look noticeably different? Is URP missing any notable features?
dan.goyette
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I'm still on 1.5.2, but I don't see a fix for this in 1.6.1, so I'm reporting it.

I'm getting an error in Physics.DoCloth, and IndexOutOfRange exception, on: Material mat = renderer.sharedMaterials[i];

This is failing when adding the relatively new "Two_Tone_Middle_Part_Hair" hair included in this package: https://www.reallusion.com/ContentStore/Character-Creator/Pack/3D-Model-Hair-Builder-2-eGirl/default.html

76% of original size (was 662x602) - Click to enlarge

It seems I can workaround this by 'continue'ing in this method if the index is too higher for the materials. But I figured I'd mention this one.


bini_435707
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Hi, I'm trying to import my character from CC4 to Unity and having issues, in particular with the eyes. Can you help please? Textures will look better once i play with lighting but the skin still looks to be way off. Any help would be much appreciated. Thanks 

76% of original size (was 662x602) - Click to enlargehttps://forum.reallusion.com/uploads/images/1e9041ff-8a46-41d0-b215-1727.jpg
Victor.Soupday
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bini_435707 (3/11/2024)
Hi, I'm trying to import my character from CC4 to Unity and having issues, in particular with the eyes. Can you help please? Textures will look better once i play with lighting but the skin still looks to be way off. Any help would be much appreciated. Thanks


Can you check the head material on the body mesh: Std_Skin_Head.
There is a parameter: Smoothness Max, it should be around 0.7795.

It's looking like there is a bug in CC4 exports to Unity: the "_specular" parameter in the Json for the head material is being set to 0.0, which causes to auto-setup to set the 'Smoothness Max' to zero. Effectively turning off the smoothness for the head.

I just tried a new export to Unity and the same thing happened, _specular 0.0 and so Smoothness Max to 0.0. Older character exports don't have this problem, so it's newly introduced.
thsguswl0722_619279
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안녕하세요 !
링크에 있는 설명을 토대로 제 Unity 프로젝트에 그대로 적용해봤습니다.
그런데 cc4 모델을 가져온 후 '캐릭터 가져오기'를 누르면 'CC/iClon 문자가 감지되지 않습니다!'라는 메시지가 나타납니다.

버전 문제인 줄 알고 URP 14(2023.1.0a4)로 시도해 보았는데 여전히 같은 결과입니다.
Unity 프로젝트의 현재 버전은 2023.2.10f1입니다.
또한 cc4 모델을 마우스 오른쪽 버튼으로 클릭하면 Reallusion -> LOD Combiner만 표시됩니다.
프리팹 자체를 만들지 않을 뿐만 아니라 이러한 목적으로 cc/ic import URP 1.6.1을 실행하지도 않습니다.

이에 대해 다양한 방법(버전 변경, 캐릭터 재배치, 플러그인 재설치)을 시도했지만 아직 해결되지 않았습니다.
해결 방법을 알려주십시오. 정말 절박해요. 
감사합니다.
hassan953nazeer
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Hi, 
Im a new user and I'm pretty new to unity as well.

I've been having similar issues as : https://forum.reallusion.com/FindPost531366.aspx , but I have not exported my textures as jpegs, therefore the solution given in this instance does not work for me.

My FDX imports seem to not import smoothly; I initially got a model with white eyes, but after setting blink as 100 once the eyes turned normal.

I'm using the 3D setup. I have tried both the URP and HDRP setups and they do not work either.

Any help is appreciated. Cheers.
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amomuitojessus
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Hello, I recently tried to put my character in unity but I've been having some problems. After following the tutorial on YouTube, when I clicked on “Building materials”, the hair and eyes straightened but the skin turned pink. Everything indicates that it has something to do with the shader graph, but I need help please to solve this problem! I tried to create another material, I added the base map, normal map, and others and there was no error! However, it was not at the same level of quality. This is why I need to fix this issue.76% of original size (was 662x602) - Click to enlargehttps://forum.reallusion.com/uploads/images/0d94ff2d-c13e-4557-9d9f-b3f4.png76% of original size (was 662x602) - Click to enlargehttps://forum.reallusion.com/uploads/images/8612a3b8-cd4b-4faa-9832-9c0c.png
Victor.Soupday
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amomuitojessus (4/10/2024)
Hello, I recently tried to put my character in unity but I've been having some problems. After following the tutorial on YouTube, when I clicked on “Building materials”, the hair and eyes straightened but the skin turned pink. Everything indicates that it has something to do with the shader graph, but I need help please to solve this problem! I tried to create another material, I added the base map, normal map, and others and there was no error! However, it was not at the same level of quality. This is why I need to fix this issue.


It's the diffusion profile for the skin. you've either ran out of slots (there's a limit of 15) or the version of Unity you are using has changed the way they work (again) and it hasn't added it automatically.

There's usually a button to fix the diffusion profile in the material inspector just below the Diffusion Profile slot.
vincenthung6855
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when I export my character using CC4 FBX to Unity, and I use the CC/IC Importer HDRP to build the materials, the material does not show properly, if I change to CC/IC Importer 3D, the material shows properly, can you tell me what happens?76% of original size (was 662x602) - Click to enlargehttps://forum.reallusion.com/uploads/images/d4e32483-0279-42a4-b819-286d.png76% of original size (was 662x602) - Click to enlargehttps://forum.reallusion.com/uploads/images/58790c63-971a-4502-85f5-732a.png
Victor.Soupday
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vincenthung6855 (4/19/2024)
when I export my character using CC4 FBX to Unity, and I use the CC/IC Importer HDRP to build the materials, the material does not show properly, if I change to CC/IC Importer 3D, the material shows properly, can you tell me what happens?


Because your project isn't using the HDRP pipeline?

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