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Facetool Missing Normal

Posted By Djeisoncanuto Last Year
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Facetool Missing Normal

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Djeisoncanuto
Djeisoncanuto
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Hi all,

So, I have been using the tool and it's been amazing so far. Though, I'm still very new to this.

After I make my modifications& close out the program and reopen it I get a message telling Facetool Normal mapp is missing. Not sure what's happening and how to fix it.


75% of original size (was 675x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/1a30401a-0037-43a0-80b6-b40c.png m i missing the normal maps
animagic
animagic
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Perhaps obvious, but did you save after you made your modifications? 

The message indicates that the normal map with in the temp folder for CC, which is cleared once you close the program.

If you click OK at the message, is the Normal map slot for the face empty for your character?



Djeisoncanuto
Djeisoncanuto
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Yes, I saved. I have the CC4 File and the Zbrush File saved separately. What I'm trying to figure out is why it would default to save the normals to a temp folder.

Ther base I'm using is linked to another normal map. Though, i created a new one in Zbrush when it was modified now?
animagic
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I'm not familiar with the Z-brush pipeline, but in general, while working on something, changes will be saved to the temp folder. It's the same when you edit something within CC.

Howver, all materials should be saved with the character and available when you load it. 

The exception is when External Textures is checked in Preference:
75% of original size (was 675x19) - Click to enlarge
In that case textures would have to be loaded from external files and the External Files button would bring up a list of those files.

 I doubt though if that is the case because that setting is usually not checked.







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