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StyleMarshal
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StyleMarshal
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Cool Charly 👍
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StyleMarshal
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StyleMarshal
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ilyas.nashid (2/25/2024) Thanks @bassline! So can I use that same method but with a mannequin for a cc4 character?
Basically what I'm trying to use is the method that you and virtual films came up with to control a metahuman with a cc4 character by making the metahuman a child in the blueprint. The only issue I was having is when I wanted to tweak the animation with control rig and do additive animation, the cc4 parent rig didn't have q control rig I could use.
So I was trying to find a way to add any type of control rig to the cc4 character just so I can make some manual adjustments in the sequencer to the animation it applies to the child metahuman character. The MH is connected to the CC4 to use the CR in IClone. So when you want to do additive animations for the parented Meta Human "record" the parented MH and use the recorded animation with the original MH( not parented ). Right click on the body animation track and bake to control rig. Now you can use the CR for clean up or additive animations. I will have a look if the CC4 ( driver of the MH ) or ( the driven MH ) can have a working CR when disconnecting Live Link , but as I said you already have the IClone CR connected.
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nikofilm
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nikofilm
Posted Last Year
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Hello. I want to make a similar clip where Loki is beaten by the Hulk. I want to do the effect in Unreal, but I have no idea how to activate the ragdoll and save the animation to the sequencer. Any help would be appreciated.
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StyleMarshal
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StyleMarshal
Posted Last Year
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nikofilm (2/27/2024) Hello. I want to make a similar clip where Loki is beaten by the Hulk. I want to do the effect in Unreal, but I have no idea how to activate the ragdoll and save the animation to the sequencer. Any help would be appreciated.
How to activate RagDoll Physics in Sequencer :
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nikofilm
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nikofilm
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Bassline303 (2/27/2024)
nikofilm (2/27/2024) Hello. I want to make a similar clip where Loki is beaten by the Hulk. I want to do the effect in Unreal, but I have no idea how to activate the ragdoll and save the animation to the sequencer. Any help would be appreciated.
How to activate RagDoll Physics in Sequencer : Thank you very much, Bassline303.
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StyleMarshal
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StyleMarshal
Posted Last Year
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make.snsd.mv
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make.snsd.mv
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thanks BOSS ! do you know how to transfer ragdoll setting from default UE character to CC4?
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nildoessa
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nildoessa
Posted Last Year
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Guys please I need a bit of help.. I have about 100 sequences in unreal.. and I wanna use 4 level maps with them... is there a way to load a specific map automatically when loading up a specific sequencer sequence?
for example i have 2 maps.. one for a forest and another for a beach.. i want sequencers 1 thru 50 to always load also the forest map same for 51 to 100.. i want them to load the beach map..
is it possible? I know in the MRQ i can choose this..but i dont know how to do it in editor.
Nildo
EDIT: So I figured that i could use level visibility and play with sublevels.. is that the way you guys do it as well?
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inash
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Bassline303 (2/26/2024)
ilyas.nashid (2/25/2024) Thanks @bassline! So can I use that same method but with a mannequin for a cc4 character?
Basically what I'm trying to use is the method that you and virtual films came up with to control a metahuman with a cc4 character by making the metahuman a child in the blueprint. The only issue I was having is when I wanted to tweak the animation with control rig and do additive animation, the cc4 parent rig didn't have q control rig I could use.
So I was trying to find a way to add any type of control rig to the cc4 character just so I can make some manual adjustments in the sequencer to the animation it applies to the child metahuman character. The MH is connected to the CC4 to use the CR in IClone. So when you want to do additive animations for the parented Meta Human "record" the parented MH and use the recorded animation with the original MH( not parented ). Right click on the body animation track and bake to control rig. Now you can use the CR for clean up or additive animations. I will have a look if the CC4 ( driver of the MH ) or ( the driven MH ) can have a working CR when disconnecting Live Link , but as I said you already have the IClone CR connected. Thank you Bassline! Is there a way to use the iClone CR in the unreal sequencer? And how would I record the animation to the parented MH? Would I use auto-play on the CC4 character then use the tak recorder to record the animation applied to the parented MH?
___________________________________________ Graphic Designer / Video Editor / Sound Engineer
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StyleMarshal
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StyleMarshal
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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nildoessa (2/28/2024) Guys please I need a bit of help.. I have about 100 sequences in unreal.. and I wanna use 4 level maps with them... is there a way to load a specific map automatically when loading up a specific sequencer sequence?
for example i have 2 maps.. one for a forest and another for a beach.. i want sequencers 1 thru 50 to always load also the forest map same for 51 to 100.. i want them to load the beach map..
is it possible? I know in the MRQ i can choose this..but i dont know how to do it in editor.
Nildo
I am not sure if I understand you correctly but you can load up the map of a sequence by right clicking on the sequence and select open map : Drag all sequences to the editor you want to have loaded with the map , so they are connected to the map. 76% of original size (was 660x19) - Click to enlarge If you want to load all
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