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UE5 & Reallusion - Tips & Tricks

Posted By StyleMarshal 4 Years Ago
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UE5 & Reallusion - Tips & Tricks

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mrtobycook
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Wow. That is all so complicated. LOL. I WISH my brain was faster! Hahaha.

So I... make a new joint in Maya, connected to another joint. And.. do stuff. And things. LOL. OK well, maybe one day I'll learn how to do that!

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75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/d11fc97b-7387-4f19-bb1e-0785.png
virtualfilmer.com | youtube

StyleMarshal
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On his YT page are tutorials :


StyleMarshal
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mrtobycook (2/24/2024)
Wow. That is all so complicated. LOL. I WISH my brain was faster! Hahaha.

So I... make a new joint in Maya, connected to another joint. And.. do stuff. And things. LOL. OK well, maybe one day I'll learn how to do that!


You can add joints/skeletons to any mesh now in 5.3  , no need to go to Maya or any other DCC.


hoodtronik
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I've been looking everywhere the past few days for a simple way to transfer the UE5 Control Rig to a CC4 Character. The best option I found was an old tut on here on how to transfer a UE4 Control Rig to a CC3 Character. Does this method work with the UE5 Control Rig and CC4 Characters? 
StyleMarshal
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ilyas.nashid (2/25/2024)
I've been looking everywhere the past few days for a simple way to transfer the UE5 Control Rig to a CC4 Character. The best option I found was an old tut on here on how to transfer a UE4 Control Rig to a CC3 Character. Does this method work with the UE5 Control Rig and CC4 Characters? 


IClone/CC4 exports as Mannequin skeleton , so only the Mannequin Control Rig will work.
If you want to use a Meta Human CR you need the Manny or Quinn Skeleton.



marcusdriessen
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Hi guys!

I always thought the'Export Head' function in Character Creator also exported the wrinkle maps for all states when you export for a MetaHuman.
But as far as I can see all exported extra normal maps WM1+2+3 are all the same as the base normal map. The diffuse map however does have the correct WM1+2+3 textures.

Is this correct of can somebody confirm? 
inash
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Edit: deleted. Posted from wrong account 

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hoodtronik
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Thanks @bassline! So can I use that same method but with a mannequin for a cc4 character? 

Basically what I'm trying to use is the method that you and virtual films came up with to control a metahuman with a cc4 character by making the metahuman a child in the blueprint. The only issue I was having is when I wanted to tweak the animation with control rig and do additive animation, the cc4 parent rig didn't have q control rig I could use. 

So I was trying to find a way to add any type of control rig to the cc4 character just so I can make some manual adjustments in the sequencer to the animation it applies to the child metahuman character. 
charly Rama
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Bassline303 (2/25/2024)
ilyas.nashid (2/25/2024)
I've been looking everywhere the past few days for a simple way to transfer the UE5 Control Rig to a CC4 Character. The best option I found was an old tut on here on how to transfer a UE4 Control Rig to a CC3 Character. Does this method work with the UE5 Control Rig and CC4 Characters? 


IClone/CC4 exports as Mannequin skeleton , so only the Mannequin Control Rig will work.
If you want to use a Meta Human CR you need the Manny or Quinn Skeleton.




I tried it Bassline but the CC4 body is deformed when apply the ctrlrig
75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/fec6e396-d6af-426f-b39e-ae52.png

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/0a5e220e-772d-4761-a489-59fb.png





     


charly Rama
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75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/e452ca64-6637-4eca-82ef-a34c.pngnevermind, I restarted and it works fine now. So happy to have these ctrlrig for cc4, a game changer

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/ccbadde3-a82b-4c86-9c9f-a936.png



     



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