English


Profile Picture

Unity Auto Setup

Posted By Victor.Soupday 4 Years Ago
Rated 5 stars based on 12 votes.
1
...
49
50
51
52
53
...
58

Unity Auto Setup

Author
Message
glenn_235118
glenn_235118
Posted Last Year
View Quick Profile
Junior Member

Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 11, Visits: 110
Hi I am using Unity 2022.3.10f1 and URP and your tools version 1.5.2 
The Shaders are working fine on all platforms I have tested except WebGL. Any suggestions on what to check or change?

Thanks
Victor.Soupday
Victor.Soupday
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)

Group: Forum Members
Last Active: 3 Weeks Ago
Posts: 569, Visits: 9.0K
glenn_235118 (1/12/2024)
Hi I am using Unity 2022.3.10f1 and URP and your tools version 1.5.2 
The Shaders are working fine on all platforms I have tested except WebGL. Any suggestions on what to check or change?

Thanks


Have you tried 1.6.0 URP14, the shaders were recompiled to work with 2022.3 as there was a problem with them in earlier versions with WebGL
glenn_235118
glenn_235118
Posted Last Year
View Quick Profile
Junior Member

Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 11, Visits: 110
Hi Victor, I have and the hair and skin still turn up pink.
Victor.Soupday
Victor.Soupday
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)

Group: Forum Members
Last Active: 3 Weeks Ago
Posts: 569, Visits: 9.0K
glenn_235118 (1/22/2024)
Hi Victor, I have and the hair and skin still turn up pink.


It's the shader model. The URP 14 Amplify shaders are compiled to shader model 4.5 to support all the features, but WebGL will only work with shader model 4.0 and below.

You could try the URP12 version which has shaders compiled to shader model 3.5, or the URP10 version, also shader model 3.5. You may need to reduce/disable some rendering features e.g. foward only rendering, no depth priming or depth normals.

Alternatively you can turn off Use Amplify Shaders in the settings (bottom right icon of the importer window), when building a character's materials, which will use the older shader graph based shaders which should work in all versions.
glenn_235118
glenn_235118
Posted Last Year
View Quick Profile
Junior Member

Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)Junior Member (136 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 11, Visits: 110
Hi Victor, thank you for the additional information. We will investigate trying to use the older shaders.
Glenn
bryanhpchiang
bryanhpchiang
Posted Last Year
View Quick Profile
New Member

New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1, Visits: 10
Hi! New user here.

This is the list of supported Unity features for the Apple Vision Pro: https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@1.0/manual/SupportedFeatures.html

I'm wondering if based on this list of supported features, is it possible to export CC4 characters into Unity and then render them?
jphartley21
jphartley21
Posted Last Year
View Quick Profile
New Member

New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 3, Visits: 32

Hello, everyone!

I'm currently working on integrating an iClone character into Unity and have encountered a few roadblocks that I'm hoping to get some guidance on. Despite following the initial steps for import and setup, I'm facing an issue where my character's hair appears transparent in Unity. Below are the details of the steps I've taken and the specific issues I'm facing:

  1. Software Versions:

    • iClone version: 8
    • Unity version: 2022.3.15f1
    • Auto Setup package version: 1.6.1

    • I successfully imported all relevant assets for my character into Unity but upon completing the setup, I received a message stating "No CC/iClone Characters detected!" despite the character being present in the project. I also get a NormalMap settings window appear when I add the assets, which I'm not sure is an issue or not.
    • When adding my character to a scene, visually, she appears mostly fine, but her hair is completely transparent.I attempted to adjust the material properties to fix the hair transparency issue, but found that the materials are greyed out in the Inspector, preventing any modifications.

I've added some screenshots below. I'm relatively new to both Unity and iClone, so it's entirely possible I've overlooked a simple step in the process. Any advice on how to correct the hair transparency issue or guidance on steps I may have missed would be greatly appreciated. Detailed instructions or links to useful resources would also be incredibly helpful.75% of original size (was 674x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/a6822c59-0c0a-4474-87db-2096.png75% of original size (was 674x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/0e5b9720-d2f4-467a-ab85-8e3b.png75% of original size (was 674x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/ee848f1d-7c53-4a33-9e10-b85f.png75% of original size (was 674x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/2e898ab4-19f4-4812-ac18-dbfd.png

Victor.Soupday
Victor.Soupday
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)

Group: Forum Members
Last Active: 3 Weeks Ago
Posts: 569, Visits: 9.0K
jphartley21 (2/6/2024)

Hello, everyone!

I'm currently working on integrating an iClone character into Unity and have encountered a few roadblocks that I'm hoping to get some guidance on. Despite following the initial steps for import and setup, I'm facing an issue where my character's hair appears transparent in Unity. Below are the details of the steps I've taken and the specific issues I'm facing:
...

I've added some screenshots below. I'm relatively new to both Unity and iClone, so it's entirely possible I've overlooked a simple step in the process. Any advice on how to correct the hair transparency issue or guidance on steps I may have missed would be greatly appreciated. Detailed instructions or links to useful resources would also be incredibly helpful.



You appear to have the character installed in the Packages folder, when it should be in the Assets folder. Packages are like add-on modules that extend Unity and you should not put any user content in there.

Usage Documentation.

Reallusion Tutorial Video:

jphartley21
jphartley21
Posted Last Year
View Quick Profile
New Member

New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 3, Visits: 32
Thanks for the quick response. I actually noticed that mistake since making this post and the first time I moved a folder with the character assets into the assets folder the auto setup did recognise it, but now I'm having the same issue, even when I import my characters directly into the assets folder. 
jphartley21
jphartley21
Posted Last Year
View Quick Profile
New Member

New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)New Member (8 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 3, Visits: 32
Everything seems to be working now. Thank you!

1
...
49
50
51
52
53
...
58



Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!