I just updated CC to 4.4 from 4.3. Now when I load a custom pose onto a character I created, and export an OBJ for accessory modeling, it's exporting the models (OBJs and FBXs) with a slight rotation on the Z. I've checked the poses in CC4 (Edit Pose) and there are no rotations on them. I've tested about every way to get the data out, and they all export with a slight Z rotation, and it's not consistent.
Here is the root transforms in CC4 (it's the same for all poses):

When exporting OBJs in current pose, here's what I'm getting:
43% of original size (was 1172x567) - Click to enlarge
This is only happening with poses that I created in 4.3 before upgrading to 4.4. Really hoping this isn't a bug where I need to go back and recreate all poses in 4.4.
Anyone else seeing this?