Is there a way to run the Unreal Engine plugin in a Silicon Mac?
I own two computers: A Windows 11 workstation and a Macbook Air M1. I use mostly the Windows one for working on my games, while Macbook is for when I'm not at the work place or I need Mac specifically. It would be nice to be able to continue the work in Mac. I'm okay with using only the Windows PC when I'm working with Character Creator and exporting/importing the character to my Unreal Engine game.
Also, I plan to release the game for Mac, too. Another reason why I need a solution, as one needs Mac to get Mac builds of UE5 games.
Update: I had been getting "Rebuild from source manually" error, but it turned out that the causes of that error was totally unrelated with RealLusion's plugin. Now I can run and build the game.