English


Profile Picture

Workaround for using the Unreal Engine plugin in Mac?

Posted By akk13us 2 Years Ago
You don't have permission to rate!

Workaround for using the Unreal Engine plugin in Mac?

Author
Message
akk13us
akk13us
Posted 2 Years Ago
View Quick Profile
New Member

New Member (28 reputation)New Member (28 reputation)New Member (28 reputation)New Member (28 reputation)New Member (28 reputation)New Member (28 reputation)New Member (28 reputation)New Member (28 reputation)New Member (28 reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 1, Visits: 14
Is there a way to run the Unreal Engine plugin in a Silicon Mac?

I own two computers: A Windows 11 workstation and a Macbook Air M1. I use mostly the Windows one for working on my games, while Macbook is for when I'm not at the work place or I need Mac specifically. It would be nice to be able to continue the work in Mac. I'm okay with using only the Windows PC when I'm working with Character Creator and exporting/importing the character to my Unreal Engine game.

Also, I plan to release the game for Mac, too. Another reason why I need a solution, as one needs Mac to get Mac builds of UE5 games.

Update:
I had been getting "Rebuild from source manually" error, but it turned out that the causes of that error was totally unrelated with RealLusion's plugin. Now I can run and build the game.


Threaded View




Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!