I figured it out, the physics asset was not being made because I was merging materials with the export

and top that off to the fact that I will need to export outfis in parts so they can be modular, oh boy my materail count is going to shoot up compared to unity π€£
I assume unreal has its own ways to deal with that .
the last thing I need to figure out to fully recreate the system is, how to change a texture on the material with a blue print but im sure that will not be hard
time to start optimizing my experts now I know what needs to be done .
thanks for all the help Bassline