st.cheshev
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st.cheshev
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3,
Visits: 30
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3d Max and Blender are complaining about the name and definition of bones from CC4. I tried renaming them and deleting unnecessary ones, but it didn't work. What am I doing wrong, is there a way to do this? Can you also answer the question about how to transfer morphs from CC4, how are they read by the game engine? The third screenshot shows a working skeleton that accepts 3d Max and Blender
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