Profile Picture

Unity Auto Setup

Posted By Victor.Soupday 5 Years Ago
Rated 5 stars based on 12 votes.
1
...
41
42
43
44
45
...
58

Author
Message
dan.goyette
dan.goyette
Posted 3 Years Ago
View Quick Profile
Veteran Member

Veteran Member (825 reputation)Veteran Member (825 reputation)Veteran Member (825 reputation)Veteran Member (825 reputation)Veteran Member (825 reputation)Veteran Member (825 reputation)Veteran Member (825 reputation)Veteran Member (825 reputation)Veteran Member (825 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 83, Visits: 379
I have a question about blendshapes within exported animations, specifically related to exporting animations separately from the mesh.

By default, it looks like exported animations from CC4 will only include blendshapes for CC_Base_Body and CC_Base_Tongue. (That's what I'm seeing when exporting the default "Kevin" model.) Unity Auto Setup does some magic when processing a character to expand those blendshapes out, and add corresponding blendshapes for all of the other relevant Skinned Mesh Renderers in the FBX. However, that only seems to be the case if the animations are embedded into the FBX. When exporting the FBX in CC4, if I choose "Export Mesh and Motion Individually", then I end up with two FBX files: Kevin.fbx,and Kevin_Motion.fbx. Unfortunately, Unity Auto Setup does not appear to process the Kevin_Motion.fbx, and add the relevant blendshapes.

I was wondering if there was a way to get Unity Auto Setup to process the Kevin_Motion FBX file the same way it would if the animations were contained in the Kevin.fbx file? For various reasons, I'd really prefer not to have animations in the main FBX file. 

Thanks.
masai
masai
Posted 3 Years Ago
View Quick Profile
New Member

New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 2, Visits: 65
Hi, I update a project from unity 2022.3 to 2023.1.2, with the new URP 15.0.6. When I try to convert CC4 characters with CC/iC Unity Tools URP Unity crashes, every time! And before crashing I received these kind of errors:Shader error in 'Reallusion/Amplify/Amplify Lit Opaque URP Tessellation': 'OUTPUT_SH': Too few arguments to a macro call. at line 379
Is it a problem of the latest plugin version (1.4.9)?? How can I solve this issue???

Massimo

felgryn
felgryn
Posted 3 Years Ago
View Quick Profile
Senior Member

Senior Member (330 reputation)Senior Member (330 reputation)Senior Member (330 reputation)Senior Member (330 reputation)Senior Member (330 reputation)Senior Member (330 reputation)Senior Member (330 reputation)Senior Member (330 reputation)Senior Member (330 reputation)

Group: Forum Members
Last Active: Last Month
Posts: 15, Visits: 373
Hi All,

 Just loving Soupday's Unity Tools. Just upgraded our project to unity 2023.1.4f1 which uses the 15.06 HDRP engine, and the 1.5.0 HDRP12 version of unity tools is working just great. Had a question: i wanted to add some emission to a shader, in particular, the sclera of the eyes of one of my characters. It looks like i might have to go into the shader graphs - which are works of art which i would not want to mess up! And i'm not a huge shader graph expert. Is there a straightforward way to add emission to the shaders for the eye sclera produced by Unity Tools that folks might recommend?

 Cheers!

  -Felgryn
abhayj
abhayj
Posted 3 Years Ago
View Quick Profile
New Member

New Member (55 reputation)New Member (55 reputation)New Member (55 reputation)New Member (55 reputation)New Member (55 reputation)New Member (55 reputation)New Member (55 reputation)New Member (55 reputation)New Member (55 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 3, Visits: 104
Dear developer,
We have currently facing an issue where the Decal in Unity renders before the avatar's hair. (In the screenshot we were testing it with Camila) We tried to eliminate other possible causes such as layer/shader priority etc. Would you by chance know how to possibly solve this issue? We really appreciate your help!

Regards,
i3M
https://forum.reallusion.com/uploads/images/647c934d-d213-42ee-b06a-f66d.png
Victor.Soupday
Victor.Soupday
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)

Group: Forum Members
Last Active: 5 days ago
Posts: 569, Visits: 9.0K
masai (7/4/2023)
Hi, I update a project from unity 2022.3 to 2023.1.2, with the new URP 15.0.6. When I try to convert CC4 characters with CC/iC Unity Tools URP Unity crashes, every time! And before crashing I received these kind of errors:Shader error in 'Reallusion/Amplify/Amplify Lit Opaque URP Tessellation': 'OUTPUT_SH': Too few arguments to a macro call. at line 379
Is it a problem of the latest plugin version (1.4.9)?? How can I solve this issue???

Massimo


Looks like URP15 changed a few things and made some of the shaders incompatible (again).

I've made a URP15 version with updated shaders. See if that fixes things.

j_a_booth
j_a_booth
Posted 3 Years Ago
View Quick Profile
New Member

New Member (35 reputation)New Member (35 reputation)New Member (35 reputation)New Member (35 reputation)New Member (35 reputation)New Member (35 reputation)New Member (35 reputation)New Member (35 reputation)New Member (35 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 3, Visits: 9
I started a clean new project in Unity 2022.3.5f1 LTS, imported the unity auto set up. Imported a character fromCC4, And I got a warning of a memory leak. It said to do something with a cmd line command or something to find out more, but I haven't figured out how to do that. I did all this because I had this happen in my ongoing game project and narrowed it down to this being the problem. Any kind of help would be appreciated, Whether it be how to solve the memory leak or how to do the cmd command.
masai
masai
Posted 3 Years Ago
View Quick Profile
New Member

New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 2, Visits: 65
Hi Victor, I continue to have the same error:
Shader error in 'Reallusion/Amplify/RL_HairShader_2nd_Pass_Variants_URP': 'OUTPUT_SH': Too few arguments to a macro call. at line 430
Shader error in 'Reallusion/Amplify/RL_HairShader_1st_Pass_Variants_URP': 'OUTPUT_SH': Too few arguments to a macro call. at line 434
...
I use URP 15 with Unity 2023.1.5 and your new URP tool 1.5.0

Massimo
felgryn
felgryn
Posted 3 Years Ago
View Quick Profile
Senior Member

Senior Member (330 reputation)Senior Member (330 reputation)Senior Member (330 reputation)Senior Member (330 reputation)Senior Member (330 reputation)Senior Member (330 reputation)Senior Member (330 reputation)Senior Member (330 reputation)Senior Member (330 reputation)

Group: Forum Members
Last Active: Last Month
Posts: 15, Visits: 373
Hello,
When i start a new scene or save content, sometimes this triggers a reloading of Unity Setup shaders, even though no changes have been made to the scene.
I also see this reload occur when i am editing another scene with no Unity Setup content - but it nonetheless triggers a reload.
This can sometimes take up to a minute for each event - and these occur very frequently across working sessions and has slowed down development. Is anyone else seeing this frequent reload triggered by unrelated scenes and are there any settings/workflows we should consider to avoid the reload?



Configuration is:
  • Unity 2021.3.4f1
  • HDRP 12.1.7
  • CC/iC Unity Tools HDRP 1.3.8

Victor.Soupday
Victor.Soupday
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)

Group: Forum Members
Last Active: 5 days ago
Posts: 569, Visits: 9.0K
j_a_booth (7/20/2023)
I started a clean new project in Unity 2022.3.5f1 LTS, imported the unity auto set up. Imported a character fromCC4, And I got a warning of a memory leak. It said to do something with a cmd line command or something to find out more, but I haven't figured out how to do that. I did all this because I had this happen in my ongoing game project and narrowed it down to this being the problem. Any kind of help would be appreciated, Whether it be how to solve the memory leak or how to do the cmd command.


Seems to be related to the generation of the default animator controller for the character. Later versions of Unity don't like it (or don't like the way it is added to the prefab) and it causes this memory leak whenever Unity tries to load it or look at it.

Deleting the generated animator controller will stop the warning, but only after Unity is restarted. Once the memory leak happens Unity complains about it non-stop until it's restarted.
Victor.Soupday
Victor.Soupday
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)

Group: Forum Members
Last Active: 5 days ago
Posts: 569, Visits: 9.0K
masai (7/22/2023)
Hi Victor, I continue to have the same error:
Shader error in 'Reallusion/Amplify/RL_HairShader_2nd_Pass_Variants_URP': 'OUTPUT_SH': Too few arguments to a macro call. at line 430
Shader error in 'Reallusion/Amplify/RL_HairShader_1st_Pass_Variants_URP': 'OUTPUT_SH': Too few arguments to a macro call. at line 434
...
I use URP 15 with Unity 2023.1.5 and your new URP tool 1.5.0

Massimo


This was fixed in the URP15 version of 1.5.0. Did you remove the URP12 version of the tool and install the URP15 version?

1
...
41
42
43
44
45
...
58



Reading This Topic