Hello, we are having trouble with changing some shaders (teeth in particular). I need all the CC4 shaders to work as CC4 digital human, but for the teeth i need to use my own textures just with PBR shader. I have such setup in CC4 and it looks as I need, but after imported to UE5, the teeth are using the CC4 digital human shader again - can i set the export in CC4 to remember that teeth should use PBR shader?
I use the autosetup plugin for UE5 - i realize that might be the issue, but is there a way to make it work without disabling the plugin?
I guess i could change the shader manually in UE5 but that is not ideal for the pipeline we use - i should provide characters ready for devs to just drag and drop.
Thanks!