Hey
So I know this problem is because Unity have different axis than Blender, but I don't understand why the textures are stretching and how I can make the textures and the bones and the mesh in edit mode to all match up so I can edit the character before exporting it into Unity. How I can orient the mesh, bones and textures so they look normal and when I edit the mesh the mesh don't move 90 degrees on X zxis ?
I tried to move the mesh in object mode 90 degrees which the get rid of the wonky stretching, but then the mesh also moves 90 degrees still when edit so object mode and edit mode don't align. If I try to move bones then the mesh still moves 90 degrees off when going into edit mode.
This first picture you see how the Unity CC4 export look in Blender
75% of original size (was 672x19) - Click to enlarge
This second picture you see is when I try to edit the mesh, the mesh moves 90 degrees on X axis making it difficult to edit since of the mix match of textures and mesh itself due to this Unity FBX export.
75% of original size (was 672x19) - Click to enlarge