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bparnell
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bparnell
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 6,
Visits: 55
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I am unable to get CC4/IClone 8 to properly import/apply an external 3DS biped animation. I've tried to get this to work with multiple FBX animations even with a default biped rig, and Kevin CC4 character. All movement imports EXCEPT for fingers. The motion doesn't show the fingers however the finger motion shows up just fine in Unity. Is this a known bug in CC4.12 or IClone 8.12?
Any help with this would be great. Thanks! Brian
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Kelleytoons
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Kelleytoons
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
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I guess it depends on how the rig was mapped. When I do mocap with my PN3 suit my finger movements are correctly applied to iClone 8.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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bparnell
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bparnell
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 6,
Visits: 55
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Hi Kelleytoons thanks for responding! Do you mean the way the 3DS biped was rigged? In my test cases I'm using the default 3DS Max biped rig. The CC4 character is the Kevin default model. I can post the 3DS max biped file here if that helps. Thanks again
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bparnell
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bparnell
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 6,
Visits: 55
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So I made some headway. By importing the Tpose model and configuring a it into a humanoid character and then applying the animation to that (the fingers, toes, clavicles all needed to be assigned). That allowed me to apply the animation to that rig and it looked just like I see it in Unity/3DS Max. At this point, I can now apply it to the default Kevin model and see the issue with the thumb that I'm seeing in Unity. Thoughts on a resolution? 
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Kelleytoons
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Kelleytoons
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
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Well, as I said with other ways, you can always adjust the animation at the start using edit motion layer. So for the thumbs you can edit them at the beginning to rotate back properly and that should carry through the animation. You'll have to play around with it a bit.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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