johnkarner
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johnkarner
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1,
Visits: 15
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Any workaround to get rigged character to load into Lightwave 3D? John
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animagic
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animagic
Posted 3 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 15.8K,
Visits: 31.3K
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This has been discussed in the past and unfortunately it seemed that there was no workable solution at the time. It would be best if there was an actual Lightwave user around, but as there is virtually no discussion here of using Lightwave, I'm not very hopeful.
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AutoDidact
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AutoDidact
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 2.1K,
Visits: 13.6K
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I actually imported an Accurigged FBX of a sketch fab Character into my Old seat of Lightwave 2015. I do not even bother to try to pose/animate it as LW is effectively Necroware at this point However it seemed to import as weighted/rigged figure.
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AutoDidact
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AutoDidact
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 2.1K,
Visits: 13.6K
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I stand corrected the Accurig FBX sent to lightwave are completely detached from their skeletons so you would have to re weight them in Lightwave. Honestly I do not see why anyone is still trying to use Lightwave in 2022 ( priced $995 USD) Particularly consider the free options like Blender and the game engines.
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