I participated in a similar topic here:
https://forum.reallusion.com/520853/I-just-read-the-Standard-and-Extended-License and I do believe those topics should be also created in the UE/Unity forums to make people aware of what they're getting into for game dev.
When I've read VARTS posts I felt so much comfort into seeing someone in a similar situation as myself. As a solo dev focused on programming and using arts from actual pro which save us months if not years of work.
What Reallusion got absolutely wrong here is that there is absolutely NO WAY for a small studio or solo dev to know if
1- his project will actually result into a game that is put on a platform such as Steam/Ps Store etc.
2- his project will actually sell more than 10 copies
Reallusion with this 3x pricing assume that if you are doing game dev you'll make money and this is just an investment. It's not. It's a gamble for many of us.
This kind of pricing is for large studios who have experience, funds and are almost certain to recoup their costs.
Many other tools offer a small indie licensing which is basically "if your game or studio makes less than $XXXK per year: it's free/cheaper/whatever" if you make serious money, then yeah ok you need to pay accordingly because those assets participated in the success of your game (maybe...?)
Even Unity does that. If your studio earns more than a threshold you have to have a Unity Pro License. And we're not speaking about an indie who make $50k after spending the double in his time developing and all the store content (CC or other marketplace)
We need a solution for small indies period.
There is no way I'm spending a single cent in this store from now on as I do not know if my current project will actually ever be released. I'm saying that because I also read that once you bought a Standard licensed product after 27th of July you can't even upgrade it to extended license.
So an indie prototyping a project can't even just "try" and updated his licensing when going live to be right with the EULA.
It's bad business practice, it's a strong word but I would almost call it malicious considering how fast it went into place after letting us use Export + free MDL license for game creation.
I would not have spent $1.5K into upgrade CC4+IC8 + some packages if I would have known how bad this would change a few months later.
Please review the feedback you are getting in the different forum posts and revert those changes for small indies. It's simply not fair.