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Mastering IRAY. The results are shocking compared to native renders.

Posted By harris.josephd 3 Years Ago
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Mastering IRAY. The results are shocking compared to native renders.

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Jeffster The Mighty
Jeffster The Mighty
Posted 3 Years Ago
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The iClone to Blender pipeline doesn't interest me. iClone to iRay is actually more on the nose. 

You work on your animation  100% in iClone, export it to the standalone renderer, and IRAY renders it.

What I would rather have for a "blender pipeline" is to absolutely and SIMPLY export either my scene, or my scene frame by frame, as IRAY does, and then automatically have Blender just render it to either an image sequence or a video file.

Hell, I'd even take an iClone to DAZ bridge and render in 3dlight for some projects.. It seems that industry-wide, they make it too involved to try new renderers. I bought $200 worth into Indigo. It was a waste of time. I tried Octane. Waste of time, but worked. 

iClone has all the best tools for getting an animation together, but except for IRAY sort of chokes on output.

The following video was a serious PAIN to do with DAZ, and I abandoned it. It would be easy in iClone, but output like this would be next to impossible with iClone without paying a bunch extra and then learning quite a bit. 




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You work on your animation  100% in iClone, export it to the standalone renderer, and IRAY renders it.

What I would rather have for a "blender pipeline" is to absolutely and SIMPLY export either my scene, or my scene frame by frame, as IRAY does, and then automatically have Blender just render it to either an image sequence or a video file.What I would rather have for a "blender pipeline" is to absolutely and SIMPLY export either my scene, or my scene frame by frame, as IRAY does, and then automatically have Blender just render it to either an image sequence or a video file.



We have had Alembic export since Iclone 6.5 ,as you know, 
the closest you are going to get such a scenario is alembic export of your scene to some stand alone  render engine that supports Alembic and will  parse all of your native Iclone PBR materials. and render  your frames.

As it stands now those who (understandably) prefer to stay exclusively within the Iclone Ecosystem ,
 Will have to sort out the visuals as best they they can with the native renderer.

All of the external rendering options provided by Reallusion(Blender,Unreal Unity etc) will require one to venture outside of the Iclone comfort bubble to access those engines as they are integrated into an entirely different application environment

I believe there is render farm service for NVIDIA Iray.
A person would have to decide is paying for such a service would be cost effective.
 



RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
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Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


Jeffster The Mighty
Jeffster The Mighty
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Alembic must have slipped right past me. On render farms, now that I have an RTX card, I wouldn't use one. I just do the standalone IRAY and go to bed.Some scenes take a couple of days. A render farm would take hours to upload, who knows how long to render, and then cost me money.

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