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Animate MetaHuman in Unreal with iClone Unreal Live Link

Posted By Charlene (RL) 5 Years Ago
Rated 5 stars based on 3 votes.
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Animate MetaHuman in Unreal with iClone Unreal Live Link

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magnoliaPower
magnoliaPower
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Great tutorial but a master of UE.
But I thought with Livelink things would be more straightforward to animate the facial and body of metahumans? 
thanks for your reply (which desperates me a bit, as I thought all the Reallusion stuff would be things more accessible).

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StyleMarshal
StyleMarshal
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When using CC4 FBX facial animation export for Meta Humans :




magnoliaPower
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Thanks for your compassion.
The fact is the UE change since UE5 and it is not easy to follow. 
If you have to slow down pause, stop, rewind to understand a video, this may not prove of simplicity and clearness.
I do not blame the author: i'm just asking to Reallusion to update its doc / tutorials to the latest version of their software (8) and follow major changes in UE (5).

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PC : AMD Ryzen 9 5900X 12-Core Processor 3.70 GHz
RAM: 128 Go
OS: Windows 11 64 bits
Graphics Card : NVidia GeForce RTX 3090


Softwares: Reallusion products, Adobe suite, Blender, NVidia Omniverse

risto_986282
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This video was easy to follow as the directions were shown and written as subtitles - if you slow it down or stop and follow each step carefully, I believe this works for you. https://www.youtube.com/watch?v=lb_VK-CVGkQ
My mistake was that I stepped over one task as I thought I had already installed the plugins, but that step icluded the new files that need to be copied to each UE-project content folder. But basically I followed this video and the fault I had to ask help for was not due to the video but my own carelessness. Now I have the pileline fully functional thanks to this helpful advise above.
magnoliaPower
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It is so hard to follow ! The video and the screen capture are not updated for UE5 and the Reallusion 8 changes.
Can you update all that? Is there any official video updated?
Also, you are making very speedy videos which are not easy to follow when you are not english mother tongue.

Is there any good updated tutorial you can recommand? All the one I find are not showing all the process from start to finish.

Thanks

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PC : AMD Ryzen 9 5900X 12-Core Processor 3.70 GHz
RAM: 128 Go
OS: Windows 11 64 bits
Graphics Card : NVidia GeForce RTX 3090


Softwares: Reallusion products, Adobe suite, Blender, NVidia Omniverse

StyleMarshal
StyleMarshal
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The "function" you need is in the "IClone Folder" for UE , you can download it here (live link kit) and add it to the content folder of your project :

https://www.reallusion.com/iclone/live-link/unreal-engine/download.html
risto_986282
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Could you tell what am I missing when I can not add step 7 - Live Link setup to my blueprint. It just does not appear in the blueprint editor and there is no Rl Function Lib -line either. I am using UE5.02, and Metahuman, iClone8. CC4 and iClone8 icons appear in my UE5 menubar. But I am clearly missing something. Can you tell which file should contain the function library I seem to be missing and where it should reside.
yepkoo
yepkoo
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I made a short video tutorial about it.

00:00 Intro
00:18 UE5 preparation and Plugin Installations
01:43 Metahuman character creation and import to UE5
04:34 Installing the Metahuman Live Link plugin
05:00 Let's fix missing metahuman textures
05:59 Metahuman preparation and blueprint coding for Face and Body animation
08:42 Let's create face and body animation with iClone 8
11:23 UE5 Let's animate Metahuman and record with Take recorder

(with subtitles)



LOD Fixed
: Let's also fix the hand problem caused by LOD and therefore the program crash.






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https://www.youtube.com/yepkoo
https://dev.epicgames.com/community/profile/bxvo/Yepkoo#learning


ivanpicas
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Hello everyone.
I'm trying to animate metahumans with Unreal 5 and Iclone 7. Everything works fine except head rotation doesn't work. After reading through various forums and trying on my own I suspect the problem is with the "layered blend per bone" node. When I change the bones affected by this node to head, neck_01 and neck_02, then the neck work but stretches ridiculously. If you can lend a hand I would greatly appreciate it. Greetings
https://forum.reallusion.com/uploads/images/57c71789-658b-42a8-98cf-21ee.png
dancristian08
dancristian08
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I can't understand what I'm doing wrong.
I'm using the trial version. When I click on the "Activate Link" - I get the message:
This trial version allows you to export fbx, alembic(ABC), obj 15 times. You have 0 exporting remaining.

But it's my first project, I haven't exported anything so far. How to solve this? I'm using iClone8.

Tks

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