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Animate MetaHuman in Unreal with iClone Unreal Live Link

Posted By Charlene (RL) 4 Years Ago
Rated 5 stars based on 3 votes.
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Animate MetaHuman in Unreal with iClone Unreal Live Link

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StyleMarshal
StyleMarshal
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yes , right , could be a LOD thing .... 
ToonaciousD
ToonaciousD
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Nevermind...I solved the 4.27 issue (I hope permanently?!) 


joseperezbaro
joseperezbaro
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Hi, I have a problem with the live link graph... I follow the tutorial step by step but the compile flow stopped in the "cast to" node... Someone can help me??
Thanks so much
R2 Studio
R2 Studio
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Hi, I was able to set up body motion live from iclone to UDK 4.26, but the animation is in place, not allowing root transformation so my metahuman walks but goes nowhere... how to I specify root animation to be followed?  In iClone the dummy walks across the grid but in UDK it's just in place only.

Its now fixed

--Ray
StyleMarshal
StyleMarshal
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R2 Studio (3/28/2022)
Hi, I was able to set up body motion live from iclone to UDK 4.26, but the animation is in place, not allowing root transformation so my metahuman walks but goes nowhere... how to I specify root animation to be followed?  In iClone the dummy walks across the grid but in UDK it's just in place only.

--Ray


Hey Ray , there must be something wrong in your Blueprint but without seeing any pictures of it we can't help.
mmaclaurin
mmaclaurin
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Hello, UE5 is out now for a while, where are the updated plugins?

Hopefully some good stuff coming soon :)

- Matt
dancristian08
dancristian08
Posted 3 Years Ago
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I can't understand what I'm doing wrong.
I'm using the trial version. When I click on the "Activate Link" - I get the message:
This trial version allows you to export fbx, alembic(ABC), obj 15 times. You have 0 exporting remaining.

But it's my first project, I haven't exported anything so far. How to solve this? I'm using iClone8.

Tks
ivanpicas
ivanpicas
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Hello everyone.
I'm trying to animate metahumans with Unreal 5 and Iclone 7. Everything works fine except head rotation doesn't work. After reading through various forums and trying on my own I suspect the problem is with the "layered blend per bone" node. When I change the bones affected by this node to head, neck_01 and neck_02, then the neck work but stretches ridiculously. If you can lend a hand I would greatly appreciate it. Greetings
https://forum.reallusion.com/uploads/images/57c71789-658b-42a8-98cf-21ee.png
yepkoo
yepkoo
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I made a short video tutorial about it.

00:00 Intro
00:18 UE5 preparation and Plugin Installations
01:43 Metahuman character creation and import to UE5
04:34 Installing the Metahuman Live Link plugin
05:00 Let's fix missing metahuman textures
05:59 Metahuman preparation and blueprint coding for Face and Body animation
08:42 Let's create face and body animation with iClone 8
11:23 UE5 Let's animate Metahuman and record with Take recorder

(with subtitles)



LOD Fixed
: Let's also fix the hand problem caused by LOD and therefore the program crash.






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https://www.youtube.com/yepkoo
https://dev.epicgames.com/community/profile/bxvo/Yepkoo#learning


risto_986282
risto_986282
Posted 3 Years Ago
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Could you tell what am I missing when I can not add step 7 - Live Link setup to my blueprint. It just does not appear in the blueprint editor and there is no Rl Function Lib -line either. I am using UE5.02, and Metahuman, iClone8. CC4 and iClone8 icons appear in my UE5 menubar. But I am clearly missing something. Can you tell which file should contain the function library I seem to be missing and where it should reside.

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