shmedia
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shmedia
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 25,
Visits: 225
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I have a umbrella in I-clone that uses morphs to open and close. It also has a parrot head handle that uses morphs to talk. It animates fine in I-clone, but when I live link to Unreal Engine it ignores the morphs. I can find the morph controls inside Unreal, and reanimate them later, but I feel the controls should be part of the live link. Does anyone else have any experience with this or have any ideas why the morphs are not recognized on props. I was wondering if I need to make the actions bone based, or some how try to recognize the prop as a character. The prop has been brought in both attached to a character and just individually as a separate prop. Neither way recognizes it.
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