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Wrinkle Maps again...

Posted By SakoIco 3 Years Ago
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Wrinkle Maps again...

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SakoIco
SakoIco
Posted 3 Years Ago
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Hi!

here is a short new chat with the reallusion team about an old subject: Wrinkle maps.

Maybe someone can help and give even more input to this:

:::
Is it possible in character creator or iclone to implement an animated texture mask layer? Or are there dynamic shaders available for CC or IC? Meaning shaders that respond to mesh changes (tension, density...) ?
If any of the above is not readily available, would it be possible to create a plugin for that using the existing iclone plugin API ? Meaning does the API has endpoints that allow the implementation of above described features as a plugin?
Is there a CC API at all or only an IC API ?
:::
There is not currently an API available for CC3, but there is for iClone. We actually have a script to drive morphs by bone rotation. So that may be a good starting point:
Here is our Python Wiki:
It is something we are working on, but I it is early developement still. I don't have a timeline for when it might be ready.
:::
thanks for your input on this! I checked the links and I found that it is possible to add/exchange the texture with other images or even a video.
Now the only question left is: Can I read out all point/vertices information of a character? Meaning getting all mesh-point 3D position of the current frame/position in time. I could not find anything that looked like this functionality. But I hope there is a way. Please let me know. And with meshpoints I do not only mean the body mesh but also the current state of the head/face mesh.
:::
We do not have a method to find individual vertices like that. I assume you want to deform the actual mesh, rather than use a dynamic normal map, or some such? But please do ask our community as well in this forum thread:
I'll check with our development team if that would be possible.
:::
thanks for your input! I do not want to deform the mesh (I have read in the API description that this would not be possible). I want to use the mesh point information to calculate a tension map. And use that tension map to mask the wrinkle map texture.
What do you mean with "dynamic normal map". Does something like that exist?

vadim+2
vadim+2
Posted 3 Years Ago
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Unfortunately, this is currently not possible in either iClone or CC3. Hope this will be available in CC4.
It is possible in Unreal Engine, here's a package - https://github.com/Vadim-Karpenko/CC_DynamicWrinkles_UE4 but I haven't updated it in a while, so I'm not sure if it still works with newer versions of the engine.



______________________________________________________________
Vadim Karpenko, Unreal Engine 4 developer.
SakoIco
SakoIco
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Hi Vadim,

thanks for your UE hint. Externaly I can create this in C4D aswell, but I wanted to find a way to have it in iclone allready...

It´s not looking like CC4 or IC 8 will have this. Or are there any rumours?

Thanks!

Sascha


Eric C (RL)
Eric C (RL)
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Hi all,

We do not have Python CC API implementation plans at the moment, and will further announce if we have more updates.
Thanks for the suggestions and feedback!




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