Profile Picture

Normals flipped? Getting shiny normals

Posted By capt.force 3 Years Ago
You don't have permission to rate!

Normals flipped? Getting shiny normals

Author
Message
capt.force
capt.force
Posted 3 Years Ago
View Quick Profile
Veteran Member

Veteran Member (598 reputation)Veteran Member (598 reputation)Veteran Member (598 reputation)Veteran Member (598 reputation)Veteran Member (598 reputation)Veteran Member (598 reputation)Veteran Member (598 reputation)Veteran Member (598 reputation)Veteran Member (598 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 33, Visits: 149
So I'm following the tutorial on exporting my CC3 character to Substance. Everything I've imported has worked correctly except for the helmet, which looks super shiny. This is just the normal map. Nothing else. The normal detail is in the right place, but maybe it's reversed somehow? I can't figure out how to fix it. 76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/4188e167-995d-4a05-9ada-1f6f.jpg
capt.force
capt.force
Posted 3 Years Ago
View Quick Profile
Veteran Member

Veteran Member (598 reputation)Veteran Member (598 reputation)Veteran Member (598 reputation)Veteran Member (598 reputation)Veteran Member (598 reputation)Veteran Member (598 reputation)Veteran Member (598 reputation)Veteran Member (598 reputation)Veteran Member (598 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 33, Visits: 149
So it looks like what had happened was (at last in part) my error after all. I had imported the helmet into CC3 in pieces, rather than letting it merge into one asset. I went back to CC3, deleted and reimported, and put that new OBJ back in CC3 and it was fine.



Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!