Profile Picture

Animate MetaHuman in Unreal with iClone Unreal Live Link

Posted By Charlene (RL) 4 Years Ago
Rated 5 stars based on 3 votes.
1
...
8
9
10
11
12
...
19

Animate MetaHuman in Unreal with iClone Unreal Live Link

Author
Message
mazemath
mazemath
Posted 3 Years Ago
View Quick Profile
New Member

New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 16, Visits: 64
Alright, I will try it now. thanks for your time!
mazemath
mazemath
Posted 3 Years Ago
View Quick Profile
New Member

New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 16, Visits: 64
it worked, thank you so much!!!
mazemath
mazemath
Posted 3 Years Ago
View Quick Profile
New Member

New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)New Member (70 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 16, Visits: 64
Bassline303 (2/1/2022)
Before recording tick "Possessable" in the take recorder settings. You didn't , cause of that you have 2 Characters (Spawnable) after recording.

https://forum.reallusion.com/uploads/images/20c782b9-ea4f-42d6-86e7-670.jpeg




it worked!!!
jukebox133
jukebox133
Posted 3 Years Ago
View Quick Profile
New Member

New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 3, Visits: 12
I did it according to your tutorial, but the blueprint editor didn't get through
rosuckmedia
rosuckmedia
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)

Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K, Visits: 4.8K
H ijukebox133
IT should look like this.
Greetings rosuckmedia
https://forum.reallusion.com/uploads/images/a039927f-0d1f-4f4b-80e0-9b7b.png


jukebox133
jukebox133
Posted 3 Years Ago
View Quick Profile
New Member

New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 3, Visits: 12
rosuckmedia (3/1/2022)
H ijukebox133
IT should look like this.
Greetings rosuckmedia
https://forum.reallusion.com/uploads/images/a039927f-0d1f-4f4b-80e0-9b7b.png



Thank you. The blueprint succeeded
jukebox133
jukebox133
Posted 3 Years Ago
View Quick Profile
New Member

New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)New Member (15 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 3, Visits: 12
When playing the sequence, it is not normal to be close to the model, and the model can be displayed normally if it is a little farther away
What is the problem?


StyleMarshal
StyleMarshal
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 5.8K, Visits: 14.3K
lol ... I've never seen that ... but I see you didn't record as "Possessable".
Try to record again with Possessable ticked in the take recorder settings :

https://forum.reallusion.com/uploads/images/3215e0cd-267f-420f-9d60-6de.jpeg
ToonaciousD
ToonaciousD
Posted 3 Years Ago
View Quick Profile
Veteran Member

Veteran Member (716 reputation)Veteran Member (716 reputation)Veteran Member (716 reputation)Veteran Member (716 reputation)Veteran Member (716 reputation)Veteran Member (716 reputation)Veteran Member (716 reputation)Veteran Member (716 reputation)Veteran Member (716 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 23, Visits: 113
Does this not work with 4.27.X? I can't get a Live Link feed.

4.26 required?
ToonaciousD
ToonaciousD
Posted 3 Years Ago
View Quick Profile
Veteran Member

Veteran Member (716 reputation)Veteran Member (716 reputation)Veteran Member (716 reputation)Veteran Member (716 reputation)Veteran Member (716 reputation)Veteran Member (716 reputation)Veteran Member (716 reputation)Veteran Member (716 reputation)Veteran Member (716 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 23, Visits: 113
I believe you're sending the data into UE4 without choose the highest LOD? Then the joints that are culled out for lower LODs are confused when you go to the highest LOD. You might need to do again and in that character's blueprint, you'll need to set LODsync to 0.

jukebox133 (3/2/2022)
When playing the sequence, it is not normal to be close to the model, and the model can be displayed normally if it is a little farther away
What is the problem?







1
...
8
9
10
11
12
...
19



Reading This Topic