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Message
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JasonWynngard
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JasonWynngard
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 456,
Visits: 1.2K
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I'm often forced to seek out 3rd party items for my CC3 efforts. Usually, I find what I need. BUT BUT BUT, it always means downloading the items in either FBX or ONJ format. Now, the problem is, when ported into CC3, the rendered colors get lost. For example, my latest was a dagger wielded by my character threatening to use it. The original dagger has a shiny silver blade and a brown leather wrapped handle. I managed to get the dagger into CC3 and for the character to hold. But apparently there's no way to recover the original colors of the dagger. This is true for all 3rd party items I use. Sometimes with things like clothing, I can add a texture from a jpg or png image file and get a decent result. But if the item is two-tone or more, I can't do that. Is there any solution to this?
Omen HP17t ck00 -- Windows 11 -- 32GB RAM -- Two 1TB Crucial M.2 NVME Drives -- nVidia Geoforce RTX 3070 -- 11th Generation i9 -- LG 32" QUHD Monitor
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4u2ges
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4u2ges
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 5.3K,
Visits: 16.7K
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Is there any solution to this?
Most likely not, other than shading it yourself in iClone/CC. Whenever you see shiny renders on Cgtrader, for instance, be aware, they were textured in Max and such with procedural type shaders, or substance using ray tracing renderers and you never going to get that look if you download OBJ or FBX and import into CC straight. Specially when it comes to free stuff, which has no texture included most of the time. You are lucky if you get a diffuse map. But again it might be some low-res texture. For pay stuff, they might bake texture and you get a full set, but still, final details such as roughness/metallc might need to be tweaked in CC to fit the environment.
So yes, texturing is not simply dropping some jpeg into the Base Color slot. You'd need to understand how the object was unwrapped and texture it in some image editing app based on UV map as a minimum. More advance methods would include painting it in 3D apps such as Substance Painter or 3DCoat for instance.
Here is a basic example from which you'd understand how to "paint" 2 and more tone materials.
A base female shorts UV map: 75% of original size (was 668x19) - Click to enlarge
Corresponding base color map:
75% of original size (was 668x19) - Click to enlarge
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michaelrbarton
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michaelrbarton
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 974,
Visits: 11.2K
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I download free stuff all of the time from CGTrader, Turbosquid and Free 3D. Sometimes the texture maps are in the largest file, like MAX. If you scroll down further, there is a place that shows texture with a green check or a red x for none. Here is a link for a free PBR Generator I found a few months ago on someone's Youtube Channel. You use a photo and put it in the diffuse box. and with that you can create a Height map, Normal map, AO map, Metallic map.
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JasonWynngard
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JasonWynngard
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 456,
Visits: 1.2K
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THANK YOU! You've encouraged me to explore further and experiment with the mapping features of CC3 (the triangular thingies & accompanying sliders) which I have generally avoided for fear of mucking up the software. I'm going to finally try it out.
Omen HP17t ck00 -- Windows 11 -- 32GB RAM -- Two 1TB Crucial M.2 NVME Drives -- nVidia Geoforce RTX 3070 -- 11th Generation i9 -- LG 32" QUHD Monitor
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JasonWynngard
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JasonWynngard
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 456,
Visits: 1.2K
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I will revisit this as I don't yet understand how it is possible to bring the final completed outcome into CC3. I figure it will just take some practice efforts to figure it out. Thanks for exposing me to something new and exciting. Regarding CGTrader and Turbosquid,, the files i download are almost all purchased rather than free. Not that it makes any difference in my case.
Omen HP17t ck00 -- Windows 11 -- 32GB RAM -- Two 1TB Crucial M.2 NVME Drives -- nVidia Geoforce RTX 3070 -- 11th Generation i9 -- LG 32" QUHD Monitor
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animagic
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animagic
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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Also, with some imports the textures have been made available, but they are simply not applied, in which case you need to do that yourself. There seems to be a bug in FBX and OBJ import that ignores Metallic and Roughness textures. I have a large set of items from KitBash3D and I am forced to add these textures manually, which is a pain.
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michaelrbarton
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michaelrbarton
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 974,
Visits: 11.2K
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Last year I uploaded a free NYC block from Renderhub. It came with the textures not applied to the buildings. I did not know what to do. But a gentleman named 3D N3D gave me some advice and helped. And with God's help, I was able to load the OBJ and Mtl in a folder with the textures and when I opened 3DXChange 6 and put the NYC block file and textures, there they were. All textures applied. I don't think I could do it again. The first video shows the NYC block without textures I uploaded to Mega.nz The second video shows the NYC block with the textures applied when using the info from 3D N3D. When I opened 3DXChange 6, and downloaded the NYC block, the textures were applied. I do not know how it happened, but it happened with God's help I know that. Here is info on how to do it. The videos show proof. I did not apply the textures 1 by 1. There were over 300mb of textures. Hundreds of pictures all applied to the NYC block all at once. 75% of original size (was 668x19) - Click to enlarge
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4u2ges
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4u2ges
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 5.3K,
Visits: 16.7K
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I actually posted a guide while ago for importing from Kitbash3D (and similar): https://forum.reallusion.com/FindPost438699.aspxBut that still does not always guaranty successful import of metallic and roughness
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JasonWynngard
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JasonWynngard
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 456,
Visits: 1.2K
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michaelrbarton, your post is VERY helpful. I made sure to port (print) the instructions to PDF and scale it so the text was easily readable--THANK YOU! I peeked over into one of my OBJ downloads from CGTrader, sure enough the texture files were there, and apparently that was true for textures for ome of my FBX files as well.
Omen HP17t ck00 -- Windows 11 -- 32GB RAM -- Two 1TB Crucial M.2 NVME Drives -- nVidia Geoforce RTX 3070 -- 11th Generation i9 -- LG 32" QUHD Monitor
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