Profile Picture

Mouth open as morph should be allowed in those two cases

Posted By Necka 5 Years Ago
You don't have permission to rate!

Mouth open as morph should be allowed in those two cases

Author
Message
Necka
Necka
Posted 5 Years Ago
View Quick Profile
Veteran Member

Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 62, Visits: 407
Hello, 
I do not know if it's possible to make a suggestion or if there is a place for that kind of topics, but here goes:

When exporting to Unity in my case I need to have the Morph slider for Mouth Opening.
If we use InstaLOD it's not possible anymore to use it, which doesn't make any sense in those two cases:

1- Exporting with Remesher and keeping the original avatar for LOD 0
As the original avatar has all blendshapes, it make sense to have the mouth open shape here as well

2-Exporting with Merge Material option
It's a no brainer in that case as it's the original avatar with only textures merged. I don't see any impact on blendshapes

Could the dev team behind InstaLOD consider this please?
https://i.imgur.com/16zLFx2.png
Miranda (RL)
Miranda (RL)
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)

Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K, Visits: 11.2K
Hi Necka,

It's proposed by other user a while ago. Dev Team has been seeking for a solution, unfortunately, I haven't heard any positive feedback.
https://www.reallusion.com/FeedBackTracker/Issue/Open-Mouth-LOD


e1_scheer
e1_scheer
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 120, Visits: 1.1K
I submitted this request ages ago and have no idea what's being done to resolve it.

I'm not sure what the problem is as the level 0 zero avatar should be identical in both
scenarios : if it's exported with or without this option checked.

I really wish Reallusion would be more proactive in solving these kind of issues


objectnull
objectnull
Posted 4 Years Ago
View Quick Profile
New Member

New Member (87 reputation)New Member (87 reputation)New Member (87 reputation)New Member (87 reputation)New Member (87 reputation)New Member (87 reputation)New Member (87 reputation)New Member (87 reputation)New Member (87 reputation)

Group: Forum Members
Last Active: Last Week
Posts: 8, Visits: 126
good point! +1  
I would like that option to
CheoCD
CheoCD
Posted 4 Years Ago
View Quick Profile
Junior Member

Junior Member (229 reputation)Junior Member (229 reputation)Junior Member (229 reputation)Junior Member (229 reputation)Junior Member (229 reputation)Junior Member (229 reputation)Junior Member (229 reputation)Junior Member (229 reputation)Junior Member (229 reputation)

Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8, Visits: 145
Hello, just bumping this issue which just put me in an annoying situation : in order to use a Unity asset named Paint in 3d, I need to use the merge material option so the uv can be painted on, but the Merged_Open_Mouth blendshape is absolutely crucial for facial animation so I have to renounce both InstaLod options for now.
While I do not pretend to be an expert in programming or modelling, just like OP I fail to see how exactly either of these options prevent the creation of a single blendshape ?
Really hoping for Reallusion to do something about this, this issue has no reason to exist and must have annoyed a bunch of devs already.



Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!