A few extras:
I went to all the effort of putting in the details of the shorts and the shoes and most of them are covered up or not in focus. Here's some close ups:


Finally, here's a test animation sequence in Blender. I really wanted to see how the character moved, so I made this in IClone. It's a couple of the spunky moves animations Reallusion kindly gave away over Christmas with some facial expression changes throughout. Imported into Blender where I did the camera work, some head tracking and eye movements with animated drivers on bone constraints and there's a little bit of hair physics in there too. This is how it all looks: