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Cyguard1
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Cyguard1
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 19,
Visits: 205
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I'm making an animated series of sorts in Unreal using characters from IClone specifically. You can check out the first part here:
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Cyguard1
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Cyguard1
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 19,
Visits: 205
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Second video for my series if anyone would like to view it.
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Grimhilda
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Grimhilda
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 426,
Visits: 886
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You've created stunning worlds and characters in these works.
There are great visuals, epic music, and a very good script which helps to bring out the characters' personalities.
My interest was held by the good timing of the changing camera angles for each scene - no view was held for too long and the action carried forward as the characters talked as they walked to where they were going.
If I was looking to be critical I would say that the mechanical voices used in places let the script down because greater expressiveness would have been possible with real voices.
Also, in the fighting scenes, some clips started with the characters being motionless waiting to be struck down - perhaps a few frames at the start of these clips could be removed so that the action happens immediately.
I have never done anything at all like this, so please see my criticisms as intended to be helpful. I look forward to more.
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Cyguard1
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Cyguard1
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 19,
Visits: 205
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Thanks for the feedback. I agree with most of the things you've stated in your critique. The mechanical voices were from Speecelo and I decided to voice the second video myself. In a perfect world I'd hire voice actors for the parts, so that's what I'm looking to do in the future. Some of the animations are a bit rough at the beginning and I'm going to be making note of how to more effectively apply them in future videos. Overall I'm glad you enjoyed them and I fully intend to improve future videos and revisit these at a later date.
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