When I watch the various "export from CC3 / import to Unity 3D" youtube tutorials...
The imported fbx model, looks practically exactly like it did in CC3.
Initially I made the mistake of dragging the FBX file that was exported into Unity 3d...
(Windows 10, Unity 3D 2019.3.x, HDRP project type, CC3 Auto Setup 1.2 for Unity 3D 2019.3.x)
The result (below) was rather horrific....
76% of original size (was 662x19) - Click to enlarge
Then I rewatched the tutorials....and found out that I needed to use the prefab, that was created in the prefabs folder by the Auto Setup script.
T
76% of original size (was 662x19) - Click to enlarge
The result was much better (below)
76% of original size (was 662x19) - Click to enlarge
This is what I did in CC3.
I loaded a CC3 plus male character.
I used Headshot and generated the face/model from that.
Then went to Skin Gen.
Made the skin a little rougher.
Added some sweat to face skin.
Added some facial stubble.
Then exported the model to Unity3D/FBX file, using standard settings for exportation.
The above image was the result of importing to Unity3D.
The above image, left side of image is the Unity 3D prefab.
The above image, the right side is what it looked like in CC3.
Now I realize I may not get 100% the exact look, inside Unity 3D, from what it looked like in CC3...
But when I watch the video tutorials, it looks almost exactly the same way it looked like in CC3.
But my model looks like it needs tweaking to achieve this result..
Is there a tutorial or thread posting here, to show how to do this?
That uses SkinGen and CC3 plus format? (the video tutorials only deal with regular CC3 format not CC3 plus format).