I do have a programming background (C, C++, VB, php), but before I jump into python, I wanted to know if anyone is working on the few plug-ins that I'd like to see.
A Frame Rate Plugin (I don't understand why this isn't a part of iClone. It seems so simple, since not everyone is interested in video games)
Rates of 8fps, 12fps, 15fps, 23.976fps, 24fps, 29.98fps, 30fps, 48fps, 60fps, 120fps, 240fps or simply allowing the user to pick their frame rate.
A Jiggle Control Plug-in (I see this asked for all over the YouTube. A mixture of the Joint-Driven Morphs and SpringBones) could actually serve as the basis of this. To allow people to control bounce of body parts such as breasts, buttocks, legs, under arm, fatty necks, etc.
A Skin Interaction Plug-In: A plug in that gives a red border to the screen, or maybe a dot in the upper hand corner to show that a hand, finger, etc is intersecting with the base mesh. This helps to quickly fix errors where the model is intersecting with itself.
An accurate physics engine: again for those of us willing to wait. The engine would simulate cloth, soft dynamics, hair, etc and store (bake) the mesh data in a cache until the user deletes the cache. Right now iClone's engine is too "real time" and even when it takes it's time, the meshes don't simulate that accurately or crash. It would be nice to have something like Blender 2.8 has for those of us willing to wait.
I'm not sure if I can write these or not. I'm putting them out there for the programmers looking for something to program. I'd gladly pay for these, and I'm sure others would too. Especially the Frame Rate, Jiggle Dynamics, and Accurate Physics engine. It would also be nice if after loaded, these simply become a part of iClone and don't have to be setup or a button pushed every time someone loads iClone. This could be a possible moneymaker for those interested. There are a lot of filmmakers/storytellers who use this software, and this is what we need to make our productions better.
Thanks