1. I am finding handling kids images very difficult.
When I try to enlarge them by zooming or resizing them, so that I can manipulate the limbs or head, things get all messed up because the kids image size started playing up and I couldn't restore it back to normal without resetting everything.
How can I handle smaller images by enlarging them first for key frame animation and then restore them back to their original size smoothly?
You shouldn't need to actually adjust the size of the character to make edits. Just use the camera zoom tool (Z) in preview mode and this will not set keyframes. It is only when you have camera record mode active that keyframes will be set on the timeline. Using the zoom tool you should be able to make edits such as using the 2D Motion Key Editor.
2. I have full set of mouth (lips) images in eps format. How do I convert that for Cartoon animator use as sprites?
You will need to convert/save these to standard raster formats like PNG, JPG or BMP. How you do this will depend on the image software you are using.
3. If shape/size of any sprite is changed using sprite editor, would that become a permanent change? If say, in future if I press "reset all" (on sprite editor) in order to get rid of changes that I may have made on a day after a month, would that only reset changes made on this particular day or every single change made thus far would be rest?
If so, do you advise using photoshop for the changes to be retained permanently?
If you add or replace sprites using the Sprite Editor in Composer mode, then these will be retained if you save the character or prop. If you delete the character, prop or project then your changes will be lost. Any size changes to sprites in a project will be retained in the project if saved but will not be retained otherwise.
Peter
Forum Administrator
www.reallusion.com