Hi
This seems like a topic that's been going around for a number of years, judging by the number of posts I can find referencing it, however I can't seem to find a sure fire, official way of fixing it. Basically I'm exporting a CC avtar to Unity, I'm not using LOD, and I'm including mesh and motion. Once imported, animating things separately, e.g. manually animating the mouth seems to work fine. However if I apply an animation to the avatar, the mouth defaults to being open. Everything else about the animation works as expected, but the avatar is just stuck with their mouth open.
Am I missing something here?
Thanks