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animagic
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animagic
Posted 6 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 15.8K,
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This is a slight annoyance that has come up. Whenever I do a save in CC 3.11 of the currently loaded project, CC doesn't simply save, but opens the Save As dialog and prompts for a filename. Anyone else noted this?
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MetalPanda
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MetalPanda
Posted 6 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 2,
Visits: 29
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Hi, I'll try my best to explain: In my company pipeline, I model the characters in CC3, than export in fbx for unity, and a colleague import them for the final build that we use for some demo works. Many times i have to apply some modification to the aging of the characters, so i start with a CC1 base and then switch to a CC3 one. I know nothing about unity, but my colleague reports that with the export made with this last release the characters have a weird bug and eyes re-located to a weird position. Is there something I can do to fix this issue? It seems to be an issue only with CC1 character converted to CC3.
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Magique
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Magique
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 315,
Visits: 1.4K
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gcabbia (10/2/2019)
Hi, I'll try my best to explain: In my company pipeline, I model the characters in CC3, than export in fbx for unity, and a colleague import them for the final build that we use for some demo works. Many times i have to apply some modification to the aging of the characters, so i start with a CC1 base and then switch to a CC3 one. I know nothing about unity, but my colleague reports that with the export made with this last release the characters have a weird bug and eyes re-located to a weird position. Is there something I can do to fix this issue? It seems to be an issue only with CC1 character converted to CC3.  I already reported this issue and created a feedback tracker for it. If you go to the issue you can vote it up. As of yet no one has even answered me since I posted the issue a while ago. Issue #6274.
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Am7add9
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Am7add9
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 468,
Visits: 9.3K
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gcabbia (10/2/2019)
Hi, I'll try my best to explain: In my company pipeline, I model the characters in CC3, than export in fbx for unity, and a colleague import them for the final build that we use for some demo works. Many times i have to apply some modification to the aging of the characters, so i start with a CC1 base and then switch to a CC3 one. I know nothing about unity, but my colleague reports that with the export made with this last release the characters have a weird bug and eyes re-located to a weird position. Is there something I can do to fix this issue? It seems to be an issue only with CC1 character converted to CC3.  since the aging in cc1 is materials, a easy solution would be just save the skin after conversion and apply it to a cc3 base.
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animagic
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animagic
Posted 6 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 15.8K,
Visits: 31.4K
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animagic (9/25/2019) This is a slight annoyance that has come up.
Whenever I do a save in CC 3.11 of the currently loaded project, CC doesn't simply save, but opens the Save As dialog and prompts for a filename.
Anyone else noted this?Apparently, and reported as FT #6252.
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4u2ges
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4u2ges
Posted 6 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.3K,
Visits: 16.8K
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animagic (10/3/2019)
animagic (9/25/2019) This is a slight annoyance that has come up.
Whenever I do a save in CC 3.11 of the currently loaded project, CC doesn't simply save, but opens the Save As dialog and prompts for a filename.
Anyone else noted this?Apparently, and reported as FT #6252. This has been bugging me too. But it seems the problem with ccProject is even deeper. So the question is: Does anyone like the fact that .fbx, .iAvaar, ccAvatar and God knows what else are listed in the Recent Projects? Anytime I import an .fbx or bring an Avatar to the CC stage it is getting memorized in Resent Projects. How so? Yet if I save a project as CCProject it is not even getting listed in Recent! Project is ccProject and it has nothing to do with anything I open while working in CC.
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MetalPanda
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MetalPanda
Posted 6 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 2,
Visits: 29
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Yeah that was my final workaround... I made all the mod on a CC1 character than create new personal presets for the costume, for the morphing and for textures. I set a new CC3 model and apply all the saved presets from the CC1 characters. This way i have a CC3 characters with the aging system, but you see, it's a workaround not very nice... :/
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Magique
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Magique
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 315,
Visits: 1.4K
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Peter, Now that we have a feedback tracker to report issues, we seem to be completely ignored. I reported an issue ages ago using the tracker and copied it here and have gotten no support whatsoever in either place.
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gordryd
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gordryd
Posted 6 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 730,
Visits: 8.0K
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Magique (9/21/2019) I am working on a character based on Ayaka. I converted it to CC3 and then Game Base. All was working fine until I tried to apply the Game Eyes. Applying Game Teeth worked fine, but when applying Game Eyes, both eyes suddenly get jumbled up in the left eye socket. See attached image for what it looks like. I will leave the eyes as-is for now, but would like to convert to Game eyes when this bug is fixed.
I submitted this via Feedback tracker Issue #6274
I have same exact problem (except I didn't start with Ayaka, just standard CC1). I was going to vote for this in FT but it says it is SOLVED -- WTH? Doesn't look solved to me...
Reallusion Certified Director / Reallusion Best Visual Award / Reallusion Certified Content Developer See all the G-Tools Plug-Ins available for iClone here: G-Tools Plug-Ins
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Magique
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Magique
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 315,
Visits: 1.4K
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gordryd (10/25/2019)
Magique (9/21/2019) I am working on a character based on Ayaka. I converted it to CC3 and then Game Base. All was working fine until I tried to apply the Game Eyes. Applying Game Teeth worked fine, but when applying Game Eyes, both eyes suddenly get jumbled up in the left eye socket. See attached image for what it looks like. I will leave the eyes as-is for now, but would like to convert to Game eyes when this bug is fixed.
I submitted this via Feedback tracker Issue #6274
I have same exact problem (except I didn't start with Ayaka, just standard CC1). I was going to vote for this in FT but it says it is SOLVED -- WTH? Doesn't look solved to me... What? Solved? That's crazy. I see that someone claimed they had a workaround by using Maya, but I never posted that and that certainly doesn't solve anything for me. I don't have Maya and I'm pretty sure most people don't. I'm going to go into that issue and try to get it opened again. I was enver asked if it was solved.
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