Profile Picture

iClone and ZBrush.

Posted By Vit3D 13 Years Ago
You don't have permission to rate!
1
2

Author
Message
rutazr4
rutazr4
Posted 13 Years Ago
View Quick Profile
New Member

New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)

Group: Forum Members
Last Active: 13 Years Ago
Posts: 5, Visits: 14
ha maybe now i got it....

this was the mouth bag zbrush overlay to the face....
if i auto groups with uv under polygroups and then split the polygroups it works.
face plygroup/mouth bag polygroup/ two eye bag polygroup/ inner mouth polygroup

but then i have to create 5 texures and merge together in photoshop....

rutazr4
rutazr4
Posted 13 Years Ago
View Quick Profile
New Member

New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)

Group: Forum Members
Last Active: 13 Years Ago
Posts: 5, Visits: 14
..
Sen
Sen
Posted 13 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (8.6K reputation)Distinguished Member (8.6K reputation)Distinguished Member (8.6K reputation)Distinguished Member (8.6K reputation)Distinguished Member (8.6K reputation)Distinguished Member (8.6K reputation)Distinguished Member (8.6K reputation)Distinguished Member (8.6K reputation)Distinguished Member (8.6K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 2.8K, Visits: 28.5K
Hi ,

It's because G5 UV are not good for Zbrush . Why ? look this screenshot inside zbrush :



You need to correct UV in 3d app like this :




CGTRADER


rutazr4
rutazr4
Posted 13 Years Ago
View Quick Profile
New Member

New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)

Group: Forum Members
Last Active: 13 Years Ago
Posts: 5, Visits: 14
thanx a lot Sen,
this makes everything more easy and quick......
you really helped me out....

cheers!!!!!

www.GolemKlonVIII.com
Vit3D
Vit3D
Posted 13 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (4.0K reputation)Distinguished Member (4.0K reputation)Distinguished Member (4.0K reputation)Distinguished Member (4.0K reputation)Distinguished Member (4.0K reputation)Distinguished Member (4.0K reputation)Distinguished Member (4.0K reputation)Distinguished Member (4.0K reputation)Distinguished Member (4.0K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 917, Visits: 15.1K
Hi rutazr4,

Sen already explained how to solve this problem with G5 head. Just can remark that I'm using exactly the same method when work with G5 heads.
Sorry that forgot to mentioned this in main post. I updated main post and add section -
"8. Multy Sub Materials."
So You wish You can read it.

Vit


Ascensi
Ascensi
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 262, Visits: 1.9K
I realized something today from destroying my projects so many times, starting from scratch not knowing what's going on, contacting support as to how might I fix this with little to no suggestions.

I realized in the end that maybe its fine to be destructive somewhat, make your polygroups to get the job done faster because when you've finished the dirty work molding it all and have your complete new shape.. maybe, just maybe you can pull out a new character and mix your new creation as a morph for the new character so the new character has perfect UVs? 

Store Page Link 
https://forum.reallusion.com/uploads/images/906a14b0-c792-4382-99ee-7dfe.jpg
AMD 4.5 GHz 16 Cores  | 128 GB | RTX 4090 | Window11 | Houdini FX 18.5 | Zbrush 2023 | Maya 2014 | Adobe CS6 | Sonar Producer X3 | iC8, CC4 | DTS Master Audio Suite | Perception Neuron 32 Alum Edition | Akeytsu 


1
2



Reading This Topic