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Help to rig a Mech in Xchange

Posted By nealtucker 7 Years Ago
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Help to rig a Mech in Xchange

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nealtucker
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Hi Ya,
When importing the Mech, as the pic shows, it has the watermark over the screen, this model cannot be saved to a custom Av folder as the plus button is not highlighted, putting the file directly in the custom folder and restarting IC, it does not show up in the custom panel, 
Pic two shows that there is a missing file?, maybe the other model in the scene is causing a problem with the prop in IC?
It may be better if you would not mind, to show, how to size the Mech with the rig, so I can do it with my model?
Thanks for spending time on this Hiro, it's much appreciated.
N.77% of original size (was 657x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/5eabdffc-4776-4347-8f72-5fc3.png77% of original size (was 657x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/bd0ea75f-88b0-4a63-a704-bc1b.png  

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hirospot
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Hi neal,

Thank you for the Pic.

1. Pic2: As for the missing png texture,

The Mech Texture file has 8 different PNG files in my case.
I picked one and did drag & drop on the Mech body.

fig:MechTextureFile
77% of original size (was 657x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/76686dde-cee2-46df-a4af-6b5b.jpg

Please try your texture (such as Goleath_albedo.png) from your DL/Texture folder.
I hope no error message should appear again.


2. Pic1: As for the Watermark,

Accoring to the Reallusion Youtube, it shoud be related to iClone trial content or export lisense issue.
https://www.youtube.com/watch?v=J0py_-keJ3c

I wonder why the Mech has the Watermark this time.
    
3. As for the save, please also check by opening your Prop folder, and check whether plus button becomes highlighted.   

4. I'll repeat the resize process for the report. It may take some time again.

Thank you,

Hiro

hirospot
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Hi neal,

Revised report Chapter 6 for scalable Mech with rig.
http://hirospot.web.fc2.com/MECH/index.htm

Please check with your model.

Thank you,
Hiro

animagic
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Looking at the textures, it would be best to apply them in iClone as they seem to correspond to the various PBR channels. 3DXchange doesn't have those.

After importing in iClone, make sure to set the shader for the Mech to PBR in case it imports as Traditional.

Albedo would go in Diffuse, the others in their corresponding slots, e.g., Goleath_metallic would go in Metallic, etc. 



justaviking
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animagic (9/23/2018)
Looking at the textures, it would be best to apply them in iClone as they seem to correspond to the various PBR channels. 3DXchange doesn't have those.


:crying::ermm::crazy::(:crying::(:sick:

Time for a 3DXchange update, perhaps?  :Whistling:






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nealtucker
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Hi Guys, Yes, I normally apply the textures in Iclone which always work even for this model.
I was looking at the file again and it looks like the Mech is embedded in an Iclone project file......see pics... and not saved as an avatar like pick 2 of the Goleath Mech I have.
Neal
77% of original size (was 657x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/026fa138-f27c-4e39-81d0-dd63.png

77% of original size (was 657x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/296c76d2-e068-4123-a28f-94a4.png


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nealtucker
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Hiro, I just checked your updated instructions and you rescaled it in Maya, I do not use or have Maya, I think from my last post the model should be ok if you send or save it from Exchange as an Iclone avatar?
N.

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hirospot
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@animagic

Thank you very much for your guide.

The DL file has 4 PNG files for the Mech Surface variation, and others are for PBR channels as you indicate.
The Mech looks more realistic in PBR.
 
77% of original size (was 657x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/fc060585-f089-46bf-94e5-eae2.jpg

Thank you,
Hiro

hirospot
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@neal

I'm very sorry for your confusion.

Mech_Test_Demo is a project file in which the large size Mech with a key frame short animation.
In normal case, any content shown in a project file could be picked manually and saved individually to the correspoding content folder, they are not saved automatically.

By the way,
My report is just the record of what I did, and please forget the Chapter 5, its a failer report.
The Mech was designed in Maya, so I wanted to confirm that the Mech rigs can be scaled with the Shape in Maya LT.
Rigs were scaled with shapes but its FBX data could not be opened in 3DXchange7.

So, the chapter 6 is the alternative try to get rigged Mech with scaled Shape in iClone.
1. Please use your Mech file, import to 3DXchange, complete the bone mapping.
2. When you get green indication, push "Convert" button, then push "Apply to iClone" button.
3. Please check if you have still Greenmark on your screen.
4. The Mech in iClone shoud be resized by Modify/Attribute/Avatar Proportion/Actor Body Scale (300%).
5. Go to Modify/Motion/Body/Edit Motion Layer, use IK Mode effector point and Local Rotate tool to animate the Mech body.

Please note the rig cotroll in iClone is not so comfortable as this Mech was designed to use with Maya contoller.

Thank you,
Hiro

nealtucker
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Thanks Hiro, The bone mapping you worked out will help a lot, 
And thanks for looking into this, I should have all the info I need now.
Neal

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View my latest Iclone project THEY ARE HERE Renegades versus the overlords Resize Editor

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